Superior drummer: 'humanize' features

Dexter_prog

New Metal Member
Apr 5, 2006
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Buenos Aires, Argentina
What are you people using on each part of the drumkit? Some of these features make the samples sound kinda weird. Sometimes it's like each hit is TOO different from the previous one, specially when using "semi seq" on crash cymbals.

I am talking about all this stuff:
 
What are you people using on each part of the drumkit? Some of these features make the samples sound kinda weird. Sometimes it's like each hit is TOO different from the previous one, specially when using "semi seq" on crash cymbals.

I am talking about all this stuff:

ddddduuuuuuuuuuuuudddddddeee don't mess with that shit. it will get you confused as hell!! inside whatever DAW you're using (logic in my case) do it all in the midi step editor. It has the humanize feature, along with velocities and tons of other stuff thats not nearly confusing as the stuff inside of sd2
 
ddddduuuuuuuuuuuuudddddddeee don't mess with that shit. it will get you confused as hell!! inside whatever DAW you're using (logic in my case) do it all in the midi step editor. It has the humanize feature, along with velocities and tons of other stuff thats not nearly confusing as the stuff inside of sd2
I've always edited velocities and the places of notes to make them slightly off (AKA human-like), but that thing in SD has always confused me.
 
Turn the shit off and use the logical editor in cubase (for example) to humanize. I'm doing that all the time. At least with kicks, snares and toms. Never tried it, but had the same problems with the overheads you mentioned, but only with TMF, not avatar.