using dfhs on recordings...

How do you do that?

The command is called "Extract Timing"
When you perfrom it on an audio track, it creates a midi clip with hits corresponding to the transients in the audio track. It helps to clean up the audio track a bit first, and you have to carefully set the threshold to get a very accurate result. Usually I just have to remove a few false hits and maybe add a couple that were missed, but it works well.
Anyway, after you perform the command, the MIDI clip it goes onto your clipboard, and you just paste it into a MIDI track.
 
Sonar rocks and im not even anywhere near knowledgeable to know and understand all its functions! :cry: I keep finding things out and will continue to for some time.
 
Metalhead: This "extract timing" step, does it work like drumagog?! I've had this option all along?!:oops: :lol:

Greyscull: Did you just rename the DFHS files? That is pretty annoying, guessing what the sample is.


Yes, basically. You just don't have quite as much control. You've just got the threshold setting, which determines what minimum DB level will trigger a hit, and the "minimum length" control which is like the resolution control in Drumagog. You've also got the option to select which MIDI note it will paste the hits onto, and you can have it either vary the velocities with the audio levels or you can select a velocity to apply to all of the hits. I like to do that and then vary the velocities myself, which I think is a big advantage to doing it this way.
Also, once you set your adjustments you can do a preview and it will visually show you where it will place each MIDI hit. It takes a little practice to get it to do what you want.