beyond dead
heavy metal dad \m/
yes. i would suggest logic, just cause you get more bang for the buck. but alot more people use cubase so you might get more help round here due to that.
Reaper comes with decent effects, but no loops and only a couple of pretty uninspiring software synths. BUT IT'S ALSO 50 FREAKIN' DOLLARS, which lets you buy effects, loops, and synths that'll probably be better than the ones you'd get with another DAW, and more importantly gives you the choice of what to buy. And believe me, I was skeptical, but I've been using Cubase and PT for a long time and consider myself very good at both, and Reaper is not disappointing whatsoever.
At risk of causing controversy.... what is complex about n+n = x ? DAW's do not have subtle differences in their summing algorithms, and you can prove that by doing summation tests easily enough.
I'd also question the validity of the statement: "Pro tools never quite gets the volume and openess in the mix with the shitty clock on the 002."
Since when did converter clocks have anything to do with volume, and since when did "openness" become something you could quantify?
Good results are possible with any DAW that supports 24bit bit-depths, and 44.1khz sample-rate - 88.2khz if you have plugins that alias quite a bit. 96khz is also a bit of a misnomer, as you don't really get much in the way of extra frequency headroom, and you could actually negatively affect your plugins because they'll have to do much more complex downsampling than at 88.2khz.
You can get good results with Pro Tools and a 002. The area you should be looking is between the keyboard and the chair - no offence intended.
Also let me clarify my point, because it seems like people don't really understand what summing is. It isn't anything more complex than adding together signals for the final output - that's all it is! How many different ways can you do that?