AcmeBarGig MEAT HEAD Released Here

The sampler is already done. We are looking at doing a redshift for drums though..
Michael you have the Albedo delay that I want to release soon too. We just have had some weird reports with it. Once I get that stable we'll release it. You did a great job on that skin too man. But I just have to find the time to get back to it...

KM
 
COCOCO!!!
This is the skinner guys!!

You did a fantastic job man.. I was wondering when you were gonna come around so I could congratulate you on your amazing work dude...ABG is so happy to have you on board man!!!
Great work Gustavo!!
KM

I'm glad you like the new skins guys :).
I've been working on these classic line and I was lucky to have to skin my favorites: the Dick Head, Meat Head, Knuckle Head,Brain 2, Pecker Head, and Tamla now. I love the sound of all of these!:kickass:
The metal preview is from Master :headbang: Requietus. Excellent as always.
 
Gustavo I finished the Build of Razor last night...It has 16 gain tubes! They are all on minimal and run in series , so each one pushes the next just a little. This makeS for a very interesting and mild ramp up to gain. The tubes still retain all of their character even at a higher gain.
KM
 
So what would that sampler do?
just play samples that are midi triggered?

It'd be awesome if like, you could select a range for your drum samples, and if the ranges overlapped, it would randomize between those samples. Say it could load 6 samples per MIDI note. You could set the parameters like this:

Sample 1 - 127
Sample 2 - 120-126
Sample 3 - 100-119
Sample 4 - 80-110
Sample 5 - 50-90
Sample 6 - 1-49

So if you played 127, it's always playing Sample 1. If you played 120-126, it's always playing Sample 2. But, if your velocity is 100-110, it will play EITHER Sample 3 or Sample 4 at random since the velocities overlap.

So if this were a reality, I'd be able to extensively sample a single djembe hit, for instance, like 20 different samples. And say the VSTi could load 20 samples. I could make them overlap 20 times from 1 to 127, and get a really non-linear performance. For an added bonus, you could add a feature that would turn off the randomization. For an extra extra added bonus, you could add a feature where if you trigger a sample on a MIDI note, and there's already a sample playing from that same MIDI note, it'd cut/fade the playing sample and play the new one.

Where this would TRULY be useful is with other programs. Say you want to supplement your Superior 2.0's kick track, right? Well, just load a bunch of samples and copy and paste the Superior 2.0 MIDI track to the AcmeBarGig VSTi MIDI track. So they're operating off the same MIDI track, and Acme is playing DIFFERENT samples with the varying velocities, the SAME way that Superior 2.0 does it.