I think a change in 6dB is equal to half or double power, not a factor of 4. And that something 6dB louder is perceived as twice as loud. I thought you have to go to 12dB decrease to reach one quarter power or 4x power. This came from the assumption that two signals of equal content and equal phase mixed results in a signal 6dB louder. I could be wrong.
eh, we where both wrong. Half power and double power will always be increments of 3dB. 6dB as you said is perceived as twice as loud which is where I fucked up on the power equation saying that in order to get an amp perceived twice as loud, you need to quadruple the power.
And now that I looked at it, speakers have a High frequency rolloff of 12dB/octave. My bad.
Maybe my english is too bad, so that i could formulate my point good enough so nobody can pick sth. out of my sentences and corrects me at a point that has nothing to do with the original topic of the thread. Too bad for me.
You where 100% correct my friend. I didn't even notice anything in your English that said you weren't articulating correctly.
+1 right with you
I'm still scratching my head at why using HP to clean up mud is even being discussed as though it were a professional technique. If your recording is muddy before you do ANY processing, then you've failed as an engineer to capture a tone that is mix ready. Go back and try again...
Destructive (audio range) HP/LP can be used effectively as "effects" or for extreme sounds, but if we are talking about meat and potatoes every day rhythm guitar tones, then just get a clear recording. Destructive HP/LP can be a very effective technique for bass guitar if you are choosing to do a tone blending thing with the bass and having different tones for each major frequency range. Guitar, just have nice gear and leave it alone.
Sorry, I'm on edge today
I totally get this, as I have said before get it right before you record, don't use post processing to polish turds.
I am going to rant here a bit, just because my method for guitar tones is much different than others around here. One thing I noticed with guys that high pass to tighten up guitars as high as 150+Hz and then use multiband compression to tame the lows. All you do it kill any dynamic that is left in the guitars. They are almost always thin, scratchy, static undynamic fizz.
One of the things I love about Colin Richardson mixes especially with Trivium is that he is doing everything that Andy Sneap followers say is wrong, he uses dual mics to phase out the guitars, lets the guitars have massive amounts of bass and instead of multiband compressing the low pumping of palm mutes, actually lets the guitars get wideband compressed which exaggerates tube sag so much more. And that is the thing, everyone around here seems to hate tube sag, pull two tubes out of their 5150s because it sounds tighter because it reduces tube sag. In the end it only equates to thin and nasty guitar tones when you try to eliminate all the 3rd Harmonic compression a tube amp naturally has and not only try to eliminate it, but get rid of it even more post processing. That is just wrong.
Get your tones before you record, embrace low end and let guitars breath!
Like I said before I high pass my guitars at 61.8Hz because that is the lowest frequency that is musical coming out of my amp, anything else is noise. If my low end is too strong, I dialed in my amp like shit. So I go back and redo it.