^^Yeah, agreed totally.
The whole idea
in the analog world with 0VU metering was/is that it is an average around which most of good equipment work best. Most of that equipment could/can take up to +20dB before going to shit (0VU=+4dBU; most of good equipment could go up to +24dBU, some even more), so those 20dB are your 'reserve'.
Problem
in the digital world is that a lot of people are shooting for 0dBFS peak, because they think it's the same way as analog.
But above 0dBFS there is no any 'reserve', it's just straight digital clip.
So the idea with setting up these levels (even if your plugins are not coloring plugins), is that you shoot for 0 VU, with a few peaks going over it here and there. But you are perfectly fine, just as you would be in the analog world, if the VU meter needle occasionally jumps to +2/3/4 VU.
There is a recent saying for digital meters - yellow is the new red
As Nimvi said, this is important to understand (as to why), not just some blind rules to follow.
Hope this helps.
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edit:
it is tougher to set up the VU meter on transient rich material (snare, vocals, guitar DI). When you record guitar DI, my recommendation is to not bother with the VU meter (I don't use it while recording anything, too), just shoot for between -12 and -6 dBFS peak on loudest parts, because its transients are quite sharp.
Come mix time - then use the VU meter, to prepare your tracks (meaning, set the optimal volume levels) for further processing.
Oh, and you'll see how that VU needle will move a lot less when you reamp/put amp sims on those DIs. Just goes to show how 'dynamic' metal distorted guitar really is.