D&D

Is anyone else a huge fan of Dwarves in RPGs? They have just the right vibe to 'em. They're generally good-leaning neutral. Pragmatic, industrious, isolationist, friendly but also surly, a good friend to have but don't cross one or they'll fuck you up something fierce. Oh, and they love their booze.

EDIT: And they have epic beards.

Yes. There is no cooler fantasy race, imo.
 
I'm down to play as a wizard so I can take the Sorcerer's Pledge *wink*
 
It's a must. so much fun

He was always trashed. :lol:
My best character though was my Fighter. One episode involved him getting baked off of black lotus while at an orgy and waking up the next morning completely naked in the middle of town square with none of weapons. Bad idea. :lol:
 
Is anyone else a huge fan of Dwarves in RPGs? They have just the right vibe to 'em. They're generally good-leaning neutral. Pragmatic, industrious, isolationist, friendly but also surly, a good friend to have but don't cross one or they'll fuck you up something fierce. Oh, and they love their booze.

EDIT: And they have epic beards.


You sir, are a perfe4ct candidate to play Warhammer:

History

Little is known about early dwarf history but dawi as they were known were probably assisted in their development by the mysterious and enigmatic Old Ones. It is said that the dwarfs were foretold of the great catastrophe that befell the Warhammer world by their patron god, Grungni.
After the catastrophe of the Coming of Chaos, the dwarfs emerged to find their world changed and warped. Mutated Beastmen roamed freely throughout the land, slaying everyone in their path. Warriors of the Chaos Gods murdered and pillaged at will, and Daemons created nightmare realms, enslaving entire tribes and peoples.
It was Grungni himself that forged the first weapons and armour, while teaching the dwarfs to do the same. Then after he forged the first magical runes, capturing the wild winds of magic and harnessing their power into them, creating even more potent weapons, axes and hammers, as well as runes that gave runic protection into armour and talismans. He armed the Ancestor God Grimnir with two axes and armour harder than the bones of mountains, and he and his first runesmiths armed the rest of the dwarfs to do battle.
Soon after their re-emergence the dwarfs first encountered the High Elves from Ulthuan. The two races had a period of prosperous development but a disastrous war known to the elves as the 'War of the Beard' and to the dwarfs as the 'War of Vengeance' almost completely destroyed the two races. The dwarfs now live in isolated strongholds of decreasing population and their once proud empire lies in tatters.

The War of Vengeance

The War of Vengeance, also known as the War of the Beard, was the cataclysmic war that took place between the dwarfs of the Old World and the elves of Ulthuan shortly after the great catastrophe. The war was started by Dark Elves, pretending to be High Elves, attacking dwarf colonies and trading parties. High King Gotrek Starbreaker demanded recompenses from the High Elves, but the arrogant Phoenix King Caledor II replied that if the High King wanted recompense he should come to Ulthuan and ask for them himself. Starbreaker, insulted by the implied suggestion that he should beg, sent his most skilled diplomats to demand double the original amount. The war received its nickname after the emissaries were returned minus their beards. To lose one's beard is the ultimate insult to a dwarf and thus the war was known as the War of the Beard to the elves while the dwarfs, not to take such things lightly, call it the War of Vengeance. The war culminated in the siege of the elf city of Tor Alessi, with High King Starbreaker killing the Caledor (After Caledor foolishly charged the dwarf army by himself) and taking the Phoenix Crown as recompense. As the High Elves prepared to launch a suicidal attack on the Dwarf Holds news reached them that the Dark Elves had attacked their homeland and were forced to withdraw, eventually shattering the Elven empire in the Old World. Those who remained became the Wood Elves.

Gold Addiction and Grudges

For some unknown reasons, dwarfs have a strong attraction to gold. Dwarfs will seek to amass gold, even to the point of acting unreasonablly (such as refusing to abandon gold in order to save their lives). The exception to this refusal to leave gold is any gold that is going to be buried (such as by a cave in). As far as a dwarf is concerned, any gold that is "lost" underground is as easy to regain as a coin dropped in the street. This addiction is sometimes called "gold lust."
Dwarfs take their obsession with gold seriously, but they take grudges even more seriously. A dwarf is said to never forget a grudge. A dwarf will even end a life long friendship over a grudge of the "lightest" matter. To a dwarf, the source of the grudge (no matter how absurd) does not matter so much as that it is a grudge. Grudges can be ended amicably, though the stubborn nature of dwarfs makes compromises difficult and grudges must always be fulfilled. In the case of "lesser matters" gold can suffice to end a grudge. Felix Jaeger did end a grudge between Gotrek Gurnisson and Gotrek's childhood friend by taking the source of their grudge, a book of bad poetry, and ripping it in half, giving half to each (all the dwarfs present found this incredibly funny, which is probably the only reason they did not kill Felix on the spot or declare a grudge upon him). Killing a dwarf sparks a grudge that is similar to a vendetta, in that the grudge will transfer down the generations (both in the dwarf family and the family of the focus of the grudge) and it MUST be paid in blood. The only offense worse than killing a dwarf is damaging or destroying a dwarf's beard.
 
Our regular game would always be on Monday, and if there was a day when a few of us were free, that's when we would play our side games. The side games were for trying out new classes and races without committing to whole campaign, and to give anyone who wanted to a chance to try DMing.

I played a human sorcerer named Malathir in a side game. Malathir was a sorcerer of the "chaotic" build, meaning that he had trouble controlling his magic. I did his stats right and everything, but he came out really physically weak. So I decided to play him as a total pussy! He was always drinking a soda (a fountain soda out of a paper cup with a straw) and whenever the shit would start to go down, he'd drop it and yell "SHIT SHIT SHIT!!!" then he'd run ("FUCK FUCK FUCK!!!") to a safe distance from which to shut his eyes and randomly hurl acid orbs and chaos bolts in the general direction of the bad guys "UHHHH SHIT I DON'T KNOW WHAT I'M DOING FUUUUUUCK!!!". Once I got used to playing ranged, he was a lot of fun. Chaos bolt is a sweet at-will if you roll a lot of even numbers.
 
Does anyone else play D&D with friends the way you'd play Call of Duty with friends? As in, not all "My soldier feels bound by duty to shoot that terrorist" but more "we'd better kill the terrorists, guys?" We never really roleplayed at all...
 
Well, there's really 2 types of roleplayers. Everyone is some combination of the two.

Story/True Roleplayer. They're all about the immersion, story, staying in character, etc.

Powergamer/Minmaxer. They're all about the gameplay. IE focused on making their character as powerful as possible through spell combinations, strong knowledge of the rules, etc.


It's the difference in how a chess pro might approach the game and how someone would play the game if they want to pretend they're actually leading an army.


I'm personally around 2/3 Powergamer and 1/3 Roleplayer.
 
I love nerdy board games, so naturally I love Dungeons & Dragons. More of a Magic: The Gathering fan, however.

Anyone ever play the Advanced Dungeons & Dragons NES games? Good shit.