So for a massive Chaos campaign I planned I decided to make a bunch of champions that my players would have to go find and beat in combat, basically one champion for each god (each had a very special artifact that was needed by the war-host). Of course, they could keep these things (hell, they could try to do whatever they want in my world), but it was definitely in their best interest to return to their unholy leader as this could mean favor in their characters in both the eyes of the Everchosen and of their god.
This beastly fuck was beautiful in design. He was an exalted champion of the Chaos god Khorne, the most violent of the four gods; he represents unrestrained aggression and mindless frenzy. He is known as the blood god, the skull lord, and it doesn't matter who dies in the end as long as blood is spilled in his name. And if one isn't engaged in war, then one better be preparing for it. This creature is one of his greatest worshipers, and Khorne has granted him many boons.
This man, if you can call it that, has killed hundreds of thousands within the last several hundred years, and has been granted the greatest gift a god can give - their mark. This creature has a deep red skin, with black-laced veins surrounding his hide. Its body is massive, over 12.5 feet in length and weighing over 700lbs. Where his abdomen ends his body becomes fleshy and has hundreds of three & four jointed pairs of legs (like a mutated centipede). The upper torso of this creature and the back of its lower half is covered in a heavy brass that is stained with blood and crusted with skin and gore. As you approach its neck, you see one head growing out of the left clavicle, and above that another head vies for dominance with another head at the top of his thick corded neck. Blood constantly drips from this region as interlinked pieces of iron and brass form a collar that is studded with spikes (internally and externally) separates the warring craniums from one another. His right hand seems to sap the color from the surrounding area, while his other hand holds a Chaos artifact in the form of a sword that almost seems alive; the blade is blood red and pulses rhythmically, and when parried, it sprays blood as if it were heavily injured. In the true fashion of his god, he is immune to magic (Khorne despises magic users as he feels they are cowards), and in turn this mutants body rejects the effects of any spell put upon him. Furthermore, echoing his gods bloody nature, this exalted champion must drink up to five gallons of blood a day or face his gods wrath, as his unwavering eyes are constantly gazing though him.
Stats below: d10 system is out of a /100; meaning that a 50/100 means a character may hit 50% of the time, just like an 80/100 means they will hit 80% of the time.
WS......BS......S......T......Ag......Int......WP......Fell
82......46.....107.....80.....79......49.......70......54
A......W......SB......TB......M......Mag......IP......FP
4......25......10......0........8......n/a.......4.......0
WS = Weapon Skill, BS = Ballistic skill, S= Strength, T = Toughness, Ag = Agility, Int = Intelligence, WP = Will Power, Fell = Fellowship
A = Attacks (per turn), W= Wounds (health/hp), SB/TB = Strength/Toughness Bonus (added into attack bonus/damage reduction), M = Movement, Mag = Magic, IP = Insanity Points (mental stability, the higher the number the worse it is), FP = Fate Points (ability to change the outcome of certain events, mainly used as a freebie for characters to survive something if there is a critical failure (like instead of having your head lopped off in a fight, you get knocked out - that isn't to say you know where you are or if you're party knows where you are...)