so i had a few spare hours and messed around with reaper
i have to say, im really diggin on it, talk about efficient! can't say i love the editing work flow yet, as i prefer mouse tools, but i could get used to it given i learned how to do similair things in pt...
anyone have any tips for time stretching work flow? it doesnt have anything like "warp markers", but its so efficient with its editing capabilities it seems i could really throw a ton of stretching at it and it would be just fine (it allows you to stretch any "region")
it uses good algo's
but anyways, im trying to figure out a few things such as, is the amplitude data preserved at the beginning and end of an edit so no glitching between slices... this is really important when time stretching via slice-method ... sorta like if you had zero crossing turned on in cubase and only cut on zero spots, except im talking about cutting anywhere and the amplitude data is preserved at sample position between the slices after stretching...
also, is it better to crossfade before or after, or does it not matter in reaper?
these questions are aimed at experienced users, this stuff usually isnt very apparent to "surface" users.
i have to say, im really diggin on it, talk about efficient! can't say i love the editing work flow yet, as i prefer mouse tools, but i could get used to it given i learned how to do similair things in pt...
anyone have any tips for time stretching work flow? it doesnt have anything like "warp markers", but its so efficient with its editing capabilities it seems i could really throw a ton of stretching at it and it would be just fine (it allows you to stretch any "region")
it uses good algo's
but anyways, im trying to figure out a few things such as, is the amplitude data preserved at the beginning and end of an edit so no glitching between slices... this is really important when time stretching via slice-method ... sorta like if you had zero crossing turned on in cubase and only cut on zero spots, except im talking about cutting anywhere and the amplitude data is preserved at sample position between the slices after stretching...
also, is it better to crossfade before or after, or does it not matter in reaper?
these questions are aimed at experienced users, this stuff usually isnt very apparent to "surface" users.