darthjujuu
Member
bump! Adam! any thoughts on my above statement ^ ? As in a unified package installer for Reaper Wathan Edition?
bump! Adam! any thoughts on my above statement ^ ? As in a unified package installer for Reaper Wathan Edition?
Definitely something I intend to do in the near future! Import/Export of all preferences/keymaps/menus, etc. is a feature that is being implemented in Reaper right now for version 3.73 so once the format and everything is finalized and that version is out the door I will post something up.
why hasn't cockos hired you yet???
just snagged 3.73 and installed the toolbar/extensions, extensions are installed properly and the floating toolbar is in place, smoothing and the other buttons work (absolutely amazing o_o!!!) but upon right-click arming the split tool, it does not seem to work o_0 the cursor has the little A, but can't get the functionality. possibly a bug with 3.73??
just snagged 3.73 and installed the toolbar/extensions, extensions are installed properly and the floating toolbar is in place, smoothing and the other buttons work (absolutely amazing o_o!!!) but upon right-click arming the split tool, it does not seem to work o_0 the cursor has the little A, but can't get the functionality. possibly a bug with 3.73??
BTW, check this bitch out, going to be in the next extension update thanks to Jeffos on the Reaper forum:
A proper dialog! Yay!
this thread should really be getting more attention. this is (to my knowledge) the most comprehensive beat detective alternative ... in existance, currently, and how long has BD been around for?? i've thought about this, too... i have some extensive programming experience and I remember using BD and thinking to myself, the fundamental concepts and code behind this are NOT mathematically mind boggling... this isn't some futuristic miracle like elastic audio was, it's just a batch cut/quantize/x-fade... and i was confused as to how it was viewed as this untouchable revolutionary thing (which when it first came out it obviously was,) but why has no other DAW tried to create a similar tool???
...and apparently i wasn't too far off if adam by himself is on his way to (in a matter of days, it seems?) scripting a near-complete BD alternative, using just API calls and not even the complete reaper sourcecode. and the transient preserving stretch mechanism is genious, something digi hasn't even thought of.
three hugely awesome things that many of you may not have noticed:
1. The trigger pad mechanism does NOT rely on being set before you split everything. This is huge because it opens up all sorts of options for splitting...you can try a dynamic batch split, do it by hand, or a combination of the two. In BD, you NEED to use the built in split mechanism or the rest of the process isn't as functional because the beat markers aren't in place. So now we have the option of ..say, doing a very low sensitivity batch split, and then combing through by hand and quickly nabbing all the transients it missed. the wathan split tool is also genious... has any other DAW done that yet?
2. the transient preserving time stretch mechanism is going to make lots of batch edits sound noticably better than they could've ever possibly sounded in BD, without getting tediously surgical and doing it by hand. such a great idea, leaving the phase of the transient unaltered but creating a tiny stretch to space things out.
3. Combining a BD-like workflow, in ADDITION to the ability to also manually use reapers fantastic slip edit functionality, creates a hybrid approach so we can (in one song) switch from whichever method is more practical to the next, as the material demands it.
also, less important but still cool... no ridiculously primitive slow fade renders. not that this was a huge deal in PT, but seriously, why does that shit take so long?? with 2010 CPU's fades shouldn't need to be rendered on the spot anyway.
this is big shit guys, adam deserves some major credit here and i'm gonna be legitimately pissed at life if he doesn't find a career in this. if all these advancements reach the potential they have, this could be a big game changer for Reaper Vs. PT9 for intermediate level dudes who are serious about drum edits. the only big hurdle after this is going to be groove quantize, and percentage quantize (so things don't need to be hard gridded, just tightened a bit.) Or do we already have that?? Perecentage quantize seems like it'd be pretty easy to implement.
ALSO- Adam, i've heard people talking about an elastic audio engine marker-based implementation in Reaper 4, do you know anything about that??
also, less important but still cool... no ridiculously primitive slow fade renders. not that this was a huge deal in PT, but seriously, why does that shit take so long?? with 2010 CPU's fades shouldn't need to be rendered on the spot anyway.
ALSO- Adam, i've heard people talking about an elastic audio engine marker-based implementation in Reaper 4, do you know anything about that??
//praise for adam//