- Nov 7, 2008
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Here my problem... I recently tryed beat detective way for drum pocketing. Work great except when i need to pocket a snare for exemple, hit before the bit.
Many peoples just pocket in relation to the grid, move audio far back and crossfade before double transcient occur, and call it a day!
But you have the same piece of audio before and after crossfade.
What i do is simply go to previous it, cut after initial transcient, back down to my next edit and use tce trim to stretch my old transcient until it fit over the new repetition.
Now i trim back with standard trim my region before my pocketed transcient, crossfade; go back to my cut between my unaffected and time stretched back half transcient. Put a crossfade, adjust the bound and voila, done.
This method work great but is a workflow killing process.
So how you guys deal with it?
I ask it because i read some of you can edit a simple song in 10mn using BD.
Do you pay attention to this thing after your drum are pocketed or do you simply don't care?
Thanks to everyone for reading this...
Many peoples just pocket in relation to the grid, move audio far back and crossfade before double transcient occur, and call it a day!
But you have the same piece of audio before and after crossfade.
What i do is simply go to previous it, cut after initial transcient, back down to my next edit and use tce trim to stretch my old transcient until it fit over the new repetition.
Now i trim back with standard trim my region before my pocketed transcient, crossfade; go back to my cut between my unaffected and time stretched back half transcient. Put a crossfade, adjust the bound and voila, done.
This method work great but is a workflow killing process.
So how you guys deal with it?
I ask it because i read some of you can edit a simple song in 10mn using BD.
Do you pay attention to this thing after your drum are pocketed or do you simply don't care?
Thanks to everyone for reading this...