I have a worse problem than this now, some crossfades aren't even useful without creating double hits.
move all the xfades further to the left
Seriously, this thread is beyond awesome...
Just out of curiosity, what macro do you use Lasse? "Next Event + Separate" or "Next Event + Separate + Next Event"? I've been using the second one so that it cuts the section only at the start of each event... seems more logical to me, but sometimes it gets weird when 2 events are over each other and starts to cut at the end of the events -.-'
Should I just avoid events in the same area or can I use "Next Event + Separate"? Don't know if it can create a mess during quantization...
Guess the best way is to compare and hear the results...
So earlier today I started chopping up a song for a thrash metal band with a very fast, intricate drummer (lots of hits) in fast tempos. The guy plays about as precisely as is humanly possible, but modern competetive production demands that even the best drummers get "gridded."
Unfortunately, once the slices are made, Cubase behaves unusably slowly. It's hard to scroll, zoom, make selections, etc., and sometimes I am waiting for 30 seconds or more for the UI to respond. I tried putting in the crossfades, and the entire system froze, forcing me to hard reset.
This is really a bummer, and I have a fast machine (Intel Core 2 Quad, 4 gigs ram, multiple 500 gig drives, etc.) Any tips? I've tried various wave display modes in Cubase with no noticeable benefit in redraw speed. I'm exploring my other options right now, much as I love Cubase and plan to continue using it as my fulltime DAW, I may have to break down and use Pro Tools to edit drums - I would just have to buy the MP Toolkit to do the real Beat Detective on multiple tracks (the whole point, obviously.)
You have to bounce as you go in order to prevent the daw from slowing down. I usually handle songs in verse/chorus/verse type sections to get around this slow-down, or edit drums in their own project.
AHChris: You should be able to use a hipass on the OH tracks that would kill most of the kick drums in the OH. I usually start at 300Hz and go up from there, only ever going as high as 500Hz. Typically after that the rest of the bleed, if any, will be covered up by guitars/bass/vocals/etc. anyway so it's nothing to worry about. Unless it's super loud in which case you did something wrong when tracking it.