Gamers Thread

I bet you don't have lower standards then me. I play Wow with Geforce2 and 512mb ram. :p

Damn you and your fast internet
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connection speed is actually a minor factor with online games. RAM is most important, and with prices at their current level (4gb for less than £60!) you'd be stupid not to upgrade.
 
connection speed is actually a minor factor with online games. RAM is most important, and with prices at their current level (4gb for less than £60!) you'd be stupid not to upgrade.

I know this >:0!! Actually it's about 50/50, it depends on both, if you have a game that has a lot of hosted content that isn't already cached...say like a whole online world - you will be fucked-in-the-a-- if your connection is bottlenecking those delicious little packets we all crave from the digital domain. But you better have some damn good ram, and some good texture memory on your card (something I appear to be lacking :kickass:)

That is also damn cheap for ram... : / damn the weak American dollar :sad:





But yeah, my original comment actually had nothing to do with his wow playing abilities - you guys just have faster internet connections than us in the states (on average).
 
'Damn the weak American dollar'.

Damn you for having American prices. Brits have the governmental a-bit-extra-plus-VAT-to-rape-you-up-the-arse-with-a-spiked-dildo tax.

Newegg is, and always will be, cheaper than anything England has to offer.
 
PS2 games are ridiculously overpriced here. Up to 100$ for a new title. What a rip-off. Thank God for modchips.
I have noticed, though, a considerable deterioration in the PS2's capacity of reading certain burnt games over the past year. Soul Calibur 3, for instance, has become virtually unplayable due to it getting stuck for ages on transitions between fights.The laser lens must've gotten weaker. Oh, well, I'll probably be picking up an original copy soon, now that the price is down to 25$.
 
PS2 games are ridiculously overpriced here. Up to 100$ for a new title. What a rip-off. Thank God for modchips.
I have noticed, though, a considerable deterioration in the PS2's capacity of reading certain burnt games over the past year. Soul Calibur 3, for instance, has become virtually unplayable due to it getting stuck for ages on transitions between fights.The laser lens must've gotten weaker. Oh, well, I'll probably be picking up an original copy soon, now that the price is down to 25$.

Soul Caliber kicks ass. :kickass:
 
Nice, I just beat Half Life 2. Haven't tried portal yet.

I suggest it highly; I'm not sure why all the people I've seen talking about it think it is hard, I had no problems with the game what-so-ever - if anything it was too straight forward (still HIGHLY enjoyable though).

However, I haven't tried my hands at the advanced levels yet... :grin:


Hey Lady V, do you know if people have made custom maps for Portal?
 
Hey Lady V, do you know if people have made custom maps for Portal?

I don't think Valve's released an SDK for it yet, maybe they did, I don't know I haven't checked; I know they did for TF2. But I believe you can import maps to play in Portal, but don't quote me on that as I haven't tried it yet. My friend did say he was having fun using the portal gun on HL2 maps, so, you probably can import maps.
 
You can make maps for it without needing the SDK. It just takes a little more effort. There have been some community made maps already. Some even made by professional map designers from other game companies.

There's some here http://www.portalmaps.net/browse.php (though that site has a terrible interface without screenshots or anything)
 
It looks like the SDK for it was released in november actually. You just use the Source SDK and it will have entity definitions for all different Source games including stuff like TF2 and Portal.

If you don't have the SDK you'd have to supply your own entity definitions file and such (the site I linked explains how to do that) but I don't think that's necessary anymore.
 
It looks like the SDK for it was released in november actually. You just use the Source SDK and it will have entity definitions for all different Source games including stuff like TF2 and Portal.

If you don't have the SDK you'd have to supply your own entity definitions file and such (the site I linked explains how to do that) but I don't think that's necessary anymore.

Yeah I found it after I made that post. I had a launch option set for the SDK so I could make maps for other Source games, I had to remove it to get TF2 and Portal.