Gamers Thread

I bought Project Warlock, for first look it's ugly, even as retro fps :/ i hope the gameplay is much better.
 
started a new game of x-com ufo defense, the spin being that each of my soldiers shall be named after GMD regulars. i've named the soldiers using a randomiser so there's no bias. more will be added in due course.

here is the current lineup:

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the words after each name are auto-generated based on your stats. the longer you survive the more battle-hardened you were get, but for now most of you are cowards, weak, terrible marksmen or... actually mildly competent in a few cases.

the first ten on the list are about to embark on their first terror mission after we shot down a UFO in the wastes of eastern russia. it's a daytime mission so hopefully there won't be many casualties, but please don't underestimate my ability to fuck up at xcom. aliens are mean and i'm retarded. you might all die.

good luck @Omnilacterybonemora @Mort Divine @HamburgerBoy @Jimmy... Dead. @arg @Dak @Blurry_Dreams @Manic Ferocity @zabu of nΩd @Anom@nder Rake i'll update you as to your fates after the mission's completed.
 
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the crashed aircraft contained seven floaters, pictured above (screenshot stolen from google, i'm not playing on dosbox). four soldiers, two navigators and an engineer; soldiers are generally regarded as the lowest alien rank, navigators are fairly low and engineers are mid-tier. this particular squad was rather cautious, all of them staying in or around their crashed ship, which meant that we quickly had them surrounded and laid siege. in retrospect, we may have pushed too hard, too soon...

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unfortunately, after a number of smooth, painless turns in which three aliens were killed without incident, we took three casualties ourselves in quick succession. mort got the joint most kills of anyone in our squad and died a hero, albeit a hero who got shot in the face from point blank range because he ended a turn standing right in front of the ship door like an imbecile.

however, let's end the recap on a positive note:
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congratulations to hamburgerboy and manic ferocity, each of whom got promoted to sergeant off the back of their mission heroics! hbb stunned and ultimately killed a navigator, while manic incinerated the last of the soldiers. blurry_dreams and omni have been semi-promoted to squaddie. blurry might feel hard done by after killing a navigator and engineer--the most kills of any surviving soldiers--but i suppose nobody wanted a toesniffing meth addict in command. omni is extremely lucky to be alive after a floater missed three shots from just a few yards away as he was raiding the ship's bridge.

meanwhile, anomander rake, jimmy and arg remain rookies after doing sweet fuck all during this mission. jimmy's presence was particularly pointless, ambling around the edges of the map and leaning against trees catching his breath every 20 yards. he gets tired so quickly that it would've taken him about a hundred turns to actually reach the action. and for someone named after an immortal sword-wielding dragonlord, anomander sure acted like a total pussy here, hanging back by the ship for most of the mission. grow a pair, rake.

what the fatalities mean going forward is we'll be getting in some new GMD recruits, as well as giving other existing recruits a taste of action, so stay tuned!
 

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this mission was a little different, as we were set upon by a rather more aggressive band of snakemen, five in total. none of them stayed in the ship, and one of them made a direct beeline for us, sniping jimmy... dead... dead as soon as he peeked out from behind the wheels of our craft.

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we also lost blurry dreams after he took the high ground and left himself even more exposed than that time he got a footjob in a homeless shelter. a regrettable loss, as he'd made three kills over his first two missions, a feat matched only by hamburgerboy thusfar. RIP.

this was a more professional mission than the previous, as we kept our distance and didn't allow the snakemen many clear shots, methodically dispatching them one by one. notorious dreamteam hbb and omni got the bulk of the kills here, two apiece, but tech managed to get himself promoted to squaddie despite not getting any kills, probably because he looks like a hard motherfucker:
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I'm glad I'm the sniper had I made a character I would have chosen the same. Keep in cover mini carpie! Camping is for survivors!
 
we shot down another craft over russia, but this time all the aliens died in the crash. even so, hamburgerboy has been promoted again to captain. baroque is now a sergeant.

oh and we have two new recruits: krigloch the slow, and espada the weak
 
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shot down another craft over northern japan, and in investigating we encountered our first and only sectoid thusfar. fortunately new recruit @Krigloch the Furious sniped him with a single snapshot before he could probe any of our anuses, and the mission was complete. he's been promoted to squaddie for his efforts, while tech is now a sergeant. here's the full soldier list at it stands:

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this time we took down a ship over the middle east, which means no more forest terrain for us. this mission took place in desert, with no trees to provide cover aside from the occasional cactus. this proved a little problematic, as much like our very first mission this UFO contained seven survivors, all of them snakemen with a shoot first and ask questions later approach.

these snakemen were fairly conservative in the main, although there was one stood right in front of the ship's door as we disembarked, taking out @Burkhard before we could react. there were further casualties, as will be detailed below, but eventually we cornered three aliens in the ship and patiently picked them off. the final extraterrestrial was some kind of invincible predator motherfucker, standing in the middle of his ship facing the door and continuing to fire back even after taking multiple rifle shots. @TechnicalBarbarity eventually grew impatient, walking up to the door and firing a rocket into the hull, an effective strategy albeit one which probably destroyed some precious loot.

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the others to fall were @Anom@nder Rake, who finally got a kill on his fifth mission before tragically taking a stray bullet intended for @arg, and the newly promoted sergeant @Baroque. rest in peace, brave soldiers. arg, meanwhile, was the most effective here with two kills; wainds, oz, krig and tech got the others. arg, wainds and carpe are promoted to squaddie.
 
@TechnicalBarbarity eventually grew impatient, walking up to the door and firing a rocket into the hull

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