Falsetodd: I played some Guild Wars back in the day and it struck me as amazing how every character was modelled as if he was a collection of fashion statements. Almost all the male characters in the game were tall lanky metrosexual pale boys, all the girls overbloomed perpetually 16 supermodels in leather armor custom fitted to accentuate their earrings and so on. It's this recent 'deviantart cool' type of aesthetic (very much inspired by the japanese game/anime design of the last dozen years) where even the sword your character is holding is a costume and even when you're idling in the town square your character is posing.
Compared to that stuff, WoW is simply brilliant.
But still, I think most of the computer aesthetic I've held on to was either the byproduct of machine limitations of the times, or fueled by nostalgia. For example, a screen out of Police Quest 1 with the EGA palette and the wide pixels might very well have been made in a purely utilitarian fashion ("these are the tools we have, this is the art that comes out, and it must convey the meaning we need it to") but even inspite of this, there's so much beauty in game art and computer art sometimes. Just as long (I find) as it doesn't try to immitate reality too closely, there's so much space for interesting stylization.