Here are your new profiles in percentile form, so now when you roll a dice you just have to make sure it is equal to or lower than what you have in your certain area's.
Example: V5 attacks flaming cockhungry hippo; he rolls a 25% for WS - he hits! ---- or “he rolls a 40 for WS, a miss!!
V5
Class: Marauder → Chaos Warrior
WS: 39
BS: 34
S: 38
T: 37
Ag: 41
Int: 25
WP: 38
Fel: 31
A: 2
W: 14
IP: 3
God: Tzeentch
Talents: Ambidextrous, Super Numerate, Strike to Injure
Your talents mean:You can use both hands equally and you're good at math, hooray! Also good at hurting people when you hit them.
(Pick one of these (Flail or Two-Handed weapon) and add it to your talents, this will be a special type of weapon you can use aside from the standard axe/hammer/pick/sword/spear combo)
Val
Class: Marauder → Chaos Warrior
WS: 45
BS: 35
S: 37
T: 39
Ag: 38
Int: 34
WP: 37
Fel: 33
A: 2
W: 12
IP: 3
God: Khorne
Talents:Resistance to Magic, Strong-Minded
Your talents mean: You are a bit more resistant than the average guy to magic, and also better at resisting the horrors that would make other minds fracture. You are also good at hurting people when you hit them.
(Pick one of these (Flail or Two-Handed weapon) and add it to your talents, this will be a special type of weapon you can use aside from the standard axe/hammer/pick/sword/spear combo)
Caecius
Class: Pit Fighter → Chaos Warrior
WS: 50
BS: 28
S: 39
T: 40
Ag: 40
Int: 28
WP: 45
Fel: 31
A: 1
W: 14
IP: 3
God: Khorne
Talents: Mimic, Suave, Very Strong, SWG: Flail
Your talents mean: You're good at changing your voice (for whatever reason), and are pretty drat charming (prob cause of your buffness) – also, you know how to handle a flail along with all the other base weapons.
Stront
Class: Slaver → Chaos Warrior
WS: 46
BS: 53
S: 47
T: 33
Ag: 49
Int: 36
WP: 39
Fel: 38
A: 1
W: 15
IP: 3
God: Nurgle
Talents: Luck, Super Numerate, Menacing, Strike to Stun
Your talents mean:
Well, you're lucky, and good at math – prob a result of being “lucky”. You are kind of intimidating, and good at knocking people “the fuck out”.
Cookie
Class: Reaver → Chaos Warrior
WS - 39
BS - 35
S - 42
T - 47
Ag - 35
Int - 33
WP - 36
Fel - 26
A: 2
W: 13
IP: 3
God: Tzeentch
Talents: Sixth Sense, Very Resilient, Hardy, Strike Mighty Blow
Your talents mean: You have that gut feeling instinctual shit so you know what's up when shit goes down (ya' hurd, 4 real), you're also a bit tougher than the average bastard. You are typically a bit more robust than your average Norseman, and bruise them up easier to boot.
Vilden
Class: Hunter → Chaos Warrior
WS: 38
BS: 40
S: 34
T: 34
Ag: 42
Int: 38
WP: 33
Fel: 31
A: 1
W: 15
IP: 3
God: Slaanesh
Talents: Mimic, Resistance to Poison, Hardy, SWG: Longbow, Marksman, Rapid Reload, Lightening Relfexes
Your talents mean:
You're pretty good at keeping spoiled food inside of you (and other nasty things), and surprisingly robust. You unlike your compatriots are good with a bow; although most gods don't approve of such things, Slaanesh is finding a perverse fetish at the thought of a fast paced distance killer.
Class Descriptions:
Marauder:
Most of the Norse are great warriors, blessed with strength of arms and fierce demeanor's, but it is the strength of every Norseman to join the ranks of the chaos warriors and bear the marks of their gods favor. Until they prove their value to the gods though, they are just marauders. They are the core of the chaos hordes, and flock to the banners of champions, throwing their weight behind any cause, whether the call of their gods or the call to battle; when not part of a great army, they typically pillage the lands to the south (the Empire). They hold most in contempt.
Pit Fighter:
It is said the sport of pit-fighting has its origins amongst the ogre's, and it's easy to believe a race as dimwitted as the ogre's would contribute 'fights to the death' as a cultural highlight to the old world. In most instances pit-fighters were criminals or prisoners of war, and would be thrown into a pit with some weapons and the winner would be the one to leave alive. These days however there are professionals amongst the condemned, but they all seek excitement and glory in the pit (although it is true that many fight merely for brutal death as the crowd screams for blood). In Norsca, things aren't that different, although the fervent bloodshed and honor gained in defeating a well trained enemy brings much renown to the winner, and hopefully great fortune (material or not).
Reaver:
The sea's of the old world are filled with terrors – some human, some not. Among the most feared mariners are the reavers, brutal warriors who plunder the coastlines in search of foodstuffs, loot and slaves. They are a merciless lot, hardened from their frequent battles with Imperial sailors and the feeble militias that stand against them. Some hope that the bounty they bring from the sea will give them access to more power, while others sell their souls in a desperate attempt to gain the power they crave from their uncaring gods.
Slaver:
Most slavery in the old world has been replaced in civilized societies with serfdom; in other parts of the world however, the trade flourishes. Although the Norse never typically take to trade in the flesh markets, there are men and women who have found their entrepreneurial niche. Slaves are typically taken from raids along the coast or from deep within settlements.
Hunter:
While most people have come far from the tribes that have inhabited the area for the past several millennia, some things haven't changed at all. As with all area's that are covered in forest or are hostile to agriculture, these are the lands where hunters and trappers thrive. It takes skill to hunt wild animals while avoiding the dark creatures of the woods. Hunters may appear uncouth to city folk, but you are a god damn Norse hunter, and you don't play any fucking games when you get right down to it; you hunt, you skin, and you fight.
Near the edge of the Chaos Wastes, you had seen the banners fly and the call was made. You all headed north from your prospective area's to join the warlord who beckoned, and begin the campaign to bring the will of the gods down against the sigmarites in the south. The man leading this army is named Asavar Kul, and he has been crowned the as the Everchosen. You know by the sheer fact that all the gods support this man and that they have specifically stayed the hands of his would be assassins that this being will lead the armies south. He bears the marks of all four of the gods, You've seen him maybe once or twice off in the distance, but never up close; after all, you're not even warriors yet. You've met all the requirements to become full fledged chaos warriors, but not one of you have gained a show of promise from the gods, any of them! Now is your chance however...
A very powerful man named Engra has appeared before all of you and hundreds of others like you – the best of the best from your tribes, yet those who were unfavorable enough to be seen by the gods. They see you now though, as you came when they called (fickle bastards!). He motions for a man...thing dressed in rags with several arms and distended legs. It hovers for a moment before creating a rift in the aethyr, and out comes a spawn of chaos:
He raises a crooked hand and the beast dies nearly outright – it's heart ruptures with such force that its chest cavity spills the rest of its contents onto the ground where its body slams into the frigid dirt.
Engra: Time... to eat.
What do you all want to do?