Does anyone like 2.5k-4khz in guitars?

and hey, +1 to the de-esser on the guitars. There's one built-into iZotope's Alloy, I'll definitely try that one out the next mix.

FWIW, a multiband comp. wih sidechaining will also work, but it seems like they're tougher to come across than a simple de-esser plug
 
FWIW, a multiband comp. wih sidechaining will also work, but it seems like they're tougher to come across than a simple de-esser plug

There's also a dual-stage comp in Alloy. multiband capable on both stages. The only thing about it, is that I don't believe Reaper is capable of utilizing the VST3 thingy required for sidechain support in Alloy.
 
If the amp sound good in the room, its your fault that it doesnt sound good in your sequencer.
A high and low cut should do it.

That said:
I often use the api550b waves eq and cut 500hz.
I also often boost 10k with it and make the lowcut@10k....

But these are all things I do for fitting the guitars in the mix.

The 4k hizz is an issue for sure.
I have a lot of problems with in my room with my marshall vintage 30 cab.

With the mesa cab the problem is gone....
 
2.5-4 is veeeery big range if we are talking about guitars. I usualy cut 2.3-2.5 on the mesa cab. And add some 4-6. But I cut 4-6 on a marshall cab. Engl cab will usualy have 3k cut.. Something like this typicaly.
 
I usually cut on the area that is spiky, add some mud on 300~500 and use a multicomp to pump it make it tighter, a little boost in the 8k areas hehe.
 
2.5-4 is veeeery big range if we are talking about guitars. I usualy cut 2.3-2.5 on the mesa cab. And add some 4-6. But I cut 4-6 on a marshall cab. Engl cab will usualy have 3k cut.. Something like this typicaly.

Missed this the first time, but since it got bumped..

I don't meant I cut the entire range of 2.5-4k, but in every guitar track I've ever done there's a pretty significant notch somewhere within that range.
 
You can get away with leaving those frequencies in if you simply bring your lo-pass a little lower than usual. I used to lo-pass at 10-12k, which totally clashed with the shimmer of the overheads and left me no choice but to be quite precise about where I cut from the upper mid-range (usually found around 3k to be particularly nasty and overbearing). But after bringing it down to a more sensible 7-8k, I can leave the upper midrange in tact and have THAT region be where the guitar has its bite and sparkle, leaving plenty of room on top for the more glassier instruments.

I think if you're having to use an awful lot of subtractive EQ then something wasn't quite right to begin with. If you're just doing it as a mix for something that was pre-recorded then there's not a lot you can do, though! :(
 
I tend to do that 7Khz thing too.

But I dial the amp EQ a little different for that. A little bit more treble and a minor tad more mids...
Somehow it seems more natural to me cause I push the highs "analog" and cut the fizz(which I couldn't got rid of by now anyway) ITB.

With this workaround I'm able to just notch and don't have to push freq's.
 
You can get away with leaving those frequencies in if you simply bring your lo-pass a little lower than usual. I used to lo-pass at 10-12k, which totally clashed with the shimmer of the overheads and left me no choice but to be quite precise about where I cut from the upper mid-range (usually found around 3k to be particularly nasty and overbearing). But after bringing it down to a more sensible 7-8k, I can leave the upper midrange in tact and have THAT region be where the guitar has its bite and sparkle, leaving plenty of room on top for the more glassier instruments.

I think if you're having to use an awful lot of subtractive EQ then something wasn't quite right to begin with. If you're just doing it as a mix for something that was pre-recorded then there's not a lot you can do, though! :(

I'll give that a go. It all depends on the music though, if you don't have any "glassier instruments" (ie its just guitars/drums/bass), then it's gonna feel quite empty in the top-end if its just cymbals. If there's lots of vocals and synths then it could work.
 
Well by glassier instruments i meant overheads/vocals etc. But it's just a case of adjusting your overheads. With guitars lo-passed that low you can get away with having less sparkly cymbals. Not "dull" per se, but not quite as boosted in the top end as you would normally, and in a sense you can get a little more of the body of your overheads instead of just having to thin them out to be heard
 
Here's the problem

People are cranking their lows for beef and those lows are covering up the 2k-5k area when their micing

You want better 2k? Go in the control room and put high pass and low pass--leaving just 2k-5k. Move the mic around and also play with the tone until that area is smooth.

Now rest your ears and retune them with a guit reference track. Take off the filters and adjust your lows.--and take off the shit ass tube screamer:err:--or at least cut 750 like a mother to get rid of that plastic I hear on every internet metal track
 
The problem is I love that aggressive sound between 2,5 - 4khz, but it won't work in the mix. I always tend to put a bit more high-mids on the guitars, since I love that sound standalone, but then I have no more space for strings, piano, vocals and so on.