HamburgerBoy
Active Member
- Sep 16, 2007
- 15,042
- 4,850
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Well, in the original Deus Ex you didn't really see what would happen down the road, but you had an idea. You still got to see or hear actual characters in the game and knew what their plans were for the future, even if in Tong's case (the silliest ending) it meant seeing you run for escape and receiving some mildly encouraging words as you evade a nuclear explosion. When I first played the game it would leave me wondering if JC survived or how Tracer Tong would maintain his own ideas. It made me hungry for a sequel and filled with happy fantasies.
As a prequel, Human Revolution can't exactly fulfill that but instead should mesh at least to some extent with the original. I just watched the rest of the endings on YouTube, and ugh. Jensen literally just repeats what the leaders say in their already-shallow dialogues in Panchaea. There's no sense of accomplishment. In Invisible War you at least got to see augmented people and greys being lynched should you choose the Templars; with Darrow you get scary pictures of oil fields and soldiers of the Iraq war marching around. With Everett's ending you had an actual dialogue and a quick sample of further Illuminati plots underway; with Taggart, the ending was most succinctly summarized with a YouTube comment "So basically, Adam says "We need laws and regulations, so I'm going to put that power of regulation in the hands of the mother fucking Illuminati. Who I don't exactly trust." Yeah, no. Not to mention a fucking foreclosed home sign. My goodness. Then with Sarif's ending they start talking about a human singularity? When in the HELL do they even mention that? Were they trying to throw a bone to the fans of the original by making obvious parallels between the original three endings, and that was the extent to which they could mirror the Helios ending? Add pictures of cavemen with fire and moonwalking because progress. Not only do they not make sense in their own world but they make no attempt to mesh with the original Deus Ex.
I mean, it's almost like they wanted to make a dark, defeatist game where no matter what you choose you're fucked, but instead of driving that point home, they give Jensen a bunch of sappy talking points and motivational pictures and dramatic/emotional soundtrack. If they explicitly showed Sarif being killed or driven out of business or whatever by Bob Page, being a cover up to hide their technology so that Paul & JC's story could begin, I would be totally satisfied. But it didn't come close.
EDIT: But I don't want to focus on literally just the final ending videos. The entire Panchaea part was a waste. There were exactly five plot-relevant conversations amidst all the zombie killing, and aside from Darrow's you gained nothing. Well, aside from learning that a shady preacher whose name rhymes with Swaggart was being deceptive (SHOCK SURPRISE) and that you get to confront Sarif for STEALING YOUR D-N-A[sic]!!! (something you pretty much figure out in your first time in Detroit). It was just crap all around.
As a prequel, Human Revolution can't exactly fulfill that but instead should mesh at least to some extent with the original. I just watched the rest of the endings on YouTube, and ugh. Jensen literally just repeats what the leaders say in their already-shallow dialogues in Panchaea. There's no sense of accomplishment. In Invisible War you at least got to see augmented people and greys being lynched should you choose the Templars; with Darrow you get scary pictures of oil fields and soldiers of the Iraq war marching around. With Everett's ending you had an actual dialogue and a quick sample of further Illuminati plots underway; with Taggart, the ending was most succinctly summarized with a YouTube comment "So basically, Adam says "We need laws and regulations, so I'm going to put that power of regulation in the hands of the mother fucking Illuminati. Who I don't exactly trust." Yeah, no. Not to mention a fucking foreclosed home sign. My goodness. Then with Sarif's ending they start talking about a human singularity? When in the HELL do they even mention that? Were they trying to throw a bone to the fans of the original by making obvious parallels between the original three endings, and that was the extent to which they could mirror the Helios ending? Add pictures of cavemen with fire and moonwalking because progress. Not only do they not make sense in their own world but they make no attempt to mesh with the original Deus Ex.
I mean, it's almost like they wanted to make a dark, defeatist game where no matter what you choose you're fucked, but instead of driving that point home, they give Jensen a bunch of sappy talking points and motivational pictures and dramatic/emotional soundtrack. If they explicitly showed Sarif being killed or driven out of business or whatever by Bob Page, being a cover up to hide their technology so that Paul & JC's story could begin, I would be totally satisfied. But it didn't come close.
EDIT: But I don't want to focus on literally just the final ending videos. The entire Panchaea part was a waste. There were exactly five plot-relevant conversations amidst all the zombie killing, and aside from Darrow's you gained nothing. Well, aside from learning that a shady preacher whose name rhymes with Swaggart was being deceptive (SHOCK SURPRISE) and that you get to confront Sarif for STEALING YOUR D-N-A[sic]!!! (something you pretty much figure out in your first time in Detroit). It was just crap all around.