Got the Darkness 2 last week and it's really fun as a straight-forward action game. The combat is really fun and the Darkness abilities do make it hard to go back to other shooters afterwards.
The story and voice-acting pales in comparison to the first one though. It's much more cartoony and ridiculous. I understand that it's going for the whole comic book feel, and it would actually be pretty sound if it was an original title. However, the emotionally engaging and serious tone of the first game just makes it seem awkward, especially since it's set in the same universe. The voice-acting in the first game was fantastic and, while it's certainly not bad here, it's far more generic and pretty much all the characters are much more one-dimensional. Even Mike Patton, who I believe is the only returning VA, doesn't sound quite as good as he was in the original. It's also way too easy and short. I got 1000G in about two or three days.
Did anyone play Dark Souls? If so, how was it?
Demon's Souls was extremely good although it was ridiculously difficult, so I'd like to know about this one.
Dead Space is horror the same way those Friday the 13th movies are horror...
Just beat Mass Effect again. Gonna replay 2 next, in preparation for 3. I really love the writing and overall storyline, but looking at it with a critical eye the game is sketchy in many ways. The inventory and equipment management is the most egregious flaw, but the Mako/free-roaming parts are also troubling. Firstly, there's obviously the handling of the Mako, which is abysmal. Beyond that there's the bizarre and uninteresting landscapes you are forced to drive through, and the numerous 70% angles you drive up. But underneath all that...there's an extremely limited set of assets. There's the the above-ground bunker, the below-ground bunker, the cargo ship, and the mine. Every side-mission takes one of those, moves some of the objects in the level around, maybe shuts off some doors, but never actually changes the floor layout. Basically, I get the feeling that someone slapped together all these sidequests in a couple hours, wrote a few lines of dialogue for each, and threw it in to pad out the game. They're not terrible - moving the objects around in the rooms goes a long way to keeping them from feeling all that repetitive - but it feels like a half-assed addition. Honestly, I'm not entirely sure why ME has the free-roaming elements, given how marginal they are to the story and core gameplay. They would have been better off with a somewhat more linear, hub-based design like Rage. But it's not a crippling flaw by any means. Overall I would say the first Mass Effect is an amazing game. I remember the second one being a dramatic improvement, so I'm looking forward to that.
So, Amnesia : A Machine for Pigs is official. Who else can't wait?
Seeing as I recently got Steam and love horror games, I'll probably give the first one a shot. Hasn't the new developer also been confirmed as the same team who made Dear Esther? Just played it the other day and anyone interested should really give it a go. It's very promising for the future of video games as a storytelling device.
I think you mean a white American Colonist, Native American generally refers to American Indians.
It looks like a promising setting, there haven't been any good games set during the American Revolution, that I know of.