Just give me some interesting missions and characters tied together with a solid 'Goodfellas/The Godfather' storyline and be done with it. I really see no point in the designers putting all this effort into marginal extra features that crowd the game when the basics are still wonderfully annoying (i.e. shooting/targeting, melee system etc.)
So because your pre-order was stuffed up, you decided to rob someone?
TBH, I'm really enjoying GTA4, and a lot more than I expected to. Of course, it plays a lot like...well, a GTA game (like...duh), but it's distilled and perfectly polished. No, the shooting isn't as good as in an FPS, no the melee isn't as good as a beat 'em up, and no the driving isn't as good as Forza 2 (though it shits over anything that the burnout series has produced)...but there's seemless integration from one to the other and as a whole it's not only unseemly amounts of fun, but there's also so much dark humour and detail only a curmudgeon would deny that this is one excellent game.
Technically, he didn't rob anyone, he stole from them.
Sorry, couldn't resist
(Theft Act 1968 fan)
Just got home from a Magic tournament: The Shadowmoor release tourney.
Got second place, won 9 packs. I was pleased.