Gaming Thread

Fallout 3 had a concept artist? Next you're going to tell me Bethesda has a story writer and a glitch tester... :lol:

Yes, concept art as in everything that was in the game. From enemies to weapons.

Story might not have been the best, fair enough.

Glitches are more to be expected in a game that huge. New Vegas was made by Obsidian and it had three times as many.

No, I agree with Max, you don't know shit about how games are made.
 
They are going downhill fast (in some ways) but until another company gives me first person sandbox RPGs that I can sink hundreds of hours into, I'll forgive every flaw and mistake they make.

Mass Effect 3 will probably be more enjoyable than Skyrim, but the difference is, after I beat it, I won't have any desire to play it again for at least two years.
 
I see more reasons to replay games in which your choices actually have a huge impact. I can think of maybe one choice in Fallout 3 where I stopped to ponder, and that was whether or not to nuke Megaton. I didn't give a single second worth of thought to any choice I made in Skyrim because much like Fo3, honestly who gives a shit about the paper thin plot or characters? Not to mention in 25 years I've experienced only two game ending glitches and both were in the aforementioned games. Yes, glitches are to be expected in expansive open world games, albeit not to the extent Bethesda is well known for. And don't get me started on the archaic combat mechanics. Bethesda really should tone it down on scale next time and focus on quality instead of quantity because they obviously can't handle both.

Let's face it:
BioWare>>
dog-poop.jpg
>>Bethesda :)
 
:LOL: @ the picture


Well said, and I do have to agree. I wouldn't go as far as saying they don't know how to create video games, but they need to learn from their mistakes. During the release of FO3 and NV, the game became frustrating due to major bugs/glitches that damn near rendered the game unplayable.


Whoohooo watch me throw invisible dynamite!





I don't even know why i uploaded that, but anyway....

I had so many problems with both games. Lost saved games, a dozen enemies respawning after you load your game that circle around you. Falling through the map, bugged out quests (I couldn't advance in NV until i had a patch).

It was just bad....BAD
 
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I agree Bioware is better at world change (only by default, because they're still horrible at it, looks at how the people you killed in DA1 were ret-conned in DA2), but even if you choose a different class, you get the exact same experience with your next playthrough.

At least with Bethesda games, you have a ton of background, roleplay, skills, and gaming experience when choosing a different character. Things you could have never done had you not chose that character, without using your new characters skills the first time. If I played Mass Effect, Dragon Age, KOTOR, hell, even Baldurs Gate right now as a class I never chose before, I would have the exact same experience, doing the exact same things and quest I did previously. (Okay, maybe this doesn't apply to Fallout 3 as much as it does Elder Scrolls)

And one more thing, no matter what developer makes it, with games that big, you're going to have a lot of bugs, period.
 
Well said, and I do have to agree. I wouldn't go as far as saying they don't know how to create video games, but they need to learn from their mistakes. During the release of FO3 and NV, the game became frustrating due to major bugs/glitches that damn near rendered the game unplayable.
Only New Vegas wasn't made by Bethesda, only published. New Vegas was made by Obsidian, a company well known for its exemplary storytelling and its excremental code stability.

Bethesda doesn't know shit about how games are made.
Oh, they know. Thing is, they're joining in the great games-as-mass-product trend and simplify all their games to appeal to the lowest common denominator, because more buyers means more cash means happy shareholders. A good game, in itself, doesn't make any money - it needs to be bought by as many people as possible. And I must say, Bethesda's one of the LEAST blatant in this trend.

Because what company doesn't make dumbed-down shit these days? BioWare, who are dancing to the tunes of money machine EA, turning great, RPG-heavy games like Dragon Age: Origins into depthless hack-and-slashfests like DAII? Who blatantly say they don't care what you did in Mass Effect 1, because seriously, "everyone's already forgotten what they did in the first game"? I think your defense of BioWare is rather misplaced in this instance.

And one more thing, no matter what developer makes it, with games that big, you're going to have a lot of bugs, period.
Exactly. The days of Ultima V and Dungeon Hack are over. Games these days are so complicated, the systems that have to run them so advanced, that bugs are simply inevitable.

Which is not to say that many recent games aren't completely insufficiently bug-tested to rush it to the shelves in time for the holidays.
 
There's really nothing all that inspired or compelling about their quests in the first place, besides the random tripped out computer sim or what not. The mechanics in their games are always outdated, so it's not like anything particularly exhilarating happens gameplay-wise. (Although I must admit being able to transform into a werewolf is pretty rad indeed.) Plus I'd rather stick a pencil in my ear than hear another God damn fake ass Nord accent one more time. All this talk about Skyrim having over 70 voice actors... Well you could have fooled me.

My final question is, what does Bethesda do in any one area that's up to par with industry standards? Other than raw quantity that is. They're truly the jack of all trades and the king of nothing. Well whatever floats yer boat.

Best thing Bethesda has ever done is reprise the role of this man:
Ron-Perlman.jpg


Ron for Pres 2012! Who's with me!?
 
You know, BlueSky, as clumsy and biased as your complaints are, I do agree with you that no company still makes games that appeal to old-school gamers anymore. Trust me, I wish a brave company said, "fuck shareholders, we're going to make a game as good as Planescape: Torment, and the market can suck it", but that's not going to happen. There's no point taking out your anger on a single company, when the entire industry is to blame. Games are going the way of films: mass-produced shallow junk with hot chicks and cool explosions, with only small independent producers still having a heart for the hobby.
 
You know, BlueSky, as clumsy and biased as your complaints are, I do agree with you that no company still makes games that appeal to old-school gamers anymore. Trust me, I wish a brave company said, "fuck shareholders, we're going to make a game as good as Planescape: Torment, and the market can suck it", but that's not going to happen. There's no point taking out your anger on a single company, when the entire industry is to blame. Games are going the way of films: mass-produced shallow junk with hot chicks and cool explosions, with only small independent producers still having a heart for the hobby.

aren't regular people funding schafer so he can make one of his old adventure rpgs again?