eveningninja
Skull Kid
The problem is... for those of us who have played Zelda for a while now, we are familiar with how the game works. But for those playing a Zelda game for the first time or are at least relatively unfamiliar, it might be a lot more difficult.
What would you guys think of difficulty settings (opportunity for increased hardness, lawl) implemented into Zelda games? Good thing or bad thing?
What would you guys think of difficulty settings (opportunity for increased hardness, lawl) implemented into Zelda games? Good thing or bad thing?