Modern Warfare 2 - who´ll grab it?

Pre-ordered for the PC, hope they will bring back dedicated servers after couple of months.

Gonna have to buy if for the 360 aswell.
 
Wow guys there is a level where you are a terrorist shooting up an airport. I felt so weird playing it. I couldn't shoot any of the innocent people running away. It was intense.

I heared from it. There is an enormous discussion here in Germany about it. Call ´em wimps, but A LOT of people will not playing MW2 because of this scene, where you have to kill fleeing innocents.

I also had some moralic problems with COD4, killing sleeping soldieres in the ship. It´s not compliant with honor IMO. Otherwise it´s just a game and nobody gets hurt..so fuck it. As long as I don´t have to kill a baby or raping someone. This will be possible in MW3..hahaha :lol: Scandal making the Videogame success.
 
The fact that they've put in that level has made IW earn back my purchase.
They've got some fucking BALLS putting that in the game.
 
I'm sorry but IW in CoD 4 played the role of the silent propagandist and brain-washer.

How is it that the Americans and the British (in a fictional story line) portray the good guys whilst the bad guys stem from the middle east or are of Russian descent?

We are given one side of the story, wholly biased towards a particular faction. We are portrayed as the saviours of the free world, etc etc; whilst the "Arabs" and the Russians are the terrorists.

Hey, I still play the game and enjoy it, but I can't help noticing how many gamers subconsciously begin to believe that all problems originate in the Middle East or in Russia whilst getting the impression that the Western powers are the liberators of man.

Why can't the campaigns be split into two? Now, I'm not saying make a mission where you get to kill innocent civilians for fun, with no explanation, because that would be even more insulting. But at least portray a story where the Western world is the culprit and bring forth compelling arguments and storylines . World crises aren't one-sided arguments, and even though the media makes us chug down righteous bullshit about how Fundamentalist Group A are evil and Left Wing Extremists are the corrupting agents of the free world too....etc, etc; how about some intelligent story-making to broaden perspectives and allow the player to experience a different side of the coin which is hidden from the public eye due to the media's preferences?

A game which comes to mind is Company of Heroes. It is one of my favourite games of all time, but the reason I mention it here is because it allowed you to play from the German perspective. Mind you, Nazism was omitted, and rightly so...but you are made to play as the German resistance in Operation Market Garden, and I was really pleased and touched when the cut-scenes depicted the Germans talking about defending their homeland and showing love and respect towards their fellow soldier.

The problem with games like MW I feel is that they portray the enemy as inhuman and heartless. But the truth is there is (no matter how little) always a trace of humanity in whatever conflict. A reason, no matter how tainted by dogmatic propaganda and manipulation, which causes man to rise for a cause.

I would never shoot another human being in cold blood in real life, but games allow me to experience something infinitesimally similar. And even though I would never do something like that in real life, experiencing it in a game allows me to sense something I would otherwise never be able to sense.

My point being, if games like MW allowed the player to experience the side previously or mainly portrayed as being the enemy, the player may immerse himself into the humanistic elements and this may strengthen one's gaming experience along with a sense of empathy which subsequently allows one to have a better understanding on the relationship between each side. No one in truth is pure evil for nothing. A fundamentalist in the Middle East is portrayed as a loony-bin suicide bomber with no values, a Russian rebel is portrayed as a scumbag mercenary with no personality; yet the American/British forces are brimming with righteousness and courage.

Now I don't mean to stir shit here; I respect the courageous men and women who give their lives for what is believed to be a good cause (excuse my scepticism however). But let's be honest, there are good men on both sides and even though ideologies may differ, it is unfair and almost insulting to merely portray the side the bigger portion of the market can relate to.

A bold step to introduce diversity to experience new things from the eyes of unfamiliar people, I think, would be a breath of fresh air.
 
I'm sorry but IW in CoD 4 played the role of the silent propagandist and brain-washer.

How is it that the Americans and the British (in a fictional story line) portray the good guys whilst the bad guys stem from the middle east or are of Russian descent?

We are given one side of the story, wholly biased towards a particular faction. We are portrayed as the saviours of the free world, etc etc; whilst the "Arabs" and the Russians are the terrorists.

Hey, I still play the game and enjoy it, but I can't help noticing how many gamers subconsciously begin to believe that all problems originate in the Middle East or in Russia whilst getting the impression that the Western powers are the liberators of man.

Why can't the campaigns be split into two? Now, I'm not saying make a mission where you get to kill innocent civilians for fun, with no explanation, because that would be even more insulting. But at least portray a story where the Western world is the culprit and bring forth compelling arguments and storylines . World crises aren't one-sided arguments, and even though the media makes us chug down righteous bullshit about how Fundamentalist Group A are evil and Left Wing Extremists are the corrupting agents of the free world too....etc, etc; how about some intelligent story-making to broaden perspectives and allow the player to experience a different side of the coin which is hidden from the public eye due to the media's preferences?

A game which comes to mind is Company of Heroes. It is one of my favourite games of all time, but the reason I mention it here is because it allowed you to play from the German perspective. Mind you, Nazism was omitted, and rightly so...but you are made to play as the German resistance in Operation Market Garden, and I was really pleased and touched when the cut-scenes depicted the Germans talking about defending their homeland and showing love and respect towards their fellow soldier.

The problem with games like MW I feel is that they portray the enemy as inhuman and heartless. But the truth is there is (no matter how little) always a trace of humanity in whatever conflict. A reason, no matter how tainted by dogmatic propaganda and manipulation, which causes man to rise for a cause.

I would never shoot another human being in cold blood in real life, but games allow me to experience something infinitesimally similar. And even though I would never do something like that in real life, experiencing it in a game allows me to sense something I would otherwise never be able to sense.

My point being, if games like MW allowed the player to experience the side previously or mainly portrayed as being the enemy, the player may immerse himself into the humanistic elements and this may strengthen one's gaming experience along with a sense of empathy which subsequently allows one to have a better understanding on the relationship between each side. No one in truth is pure evil for nothing. A fundamentalist in the Middle East is portrayed as a loony-bin suicide bomber with no values, a Russian rebel is portrayed as a scumbag mercenary with no personality; yet the American/British forces are brimming with righteousness and courage.

Now I don't mean to stir shit here; I respect the courageous men and women who give their lives for what is believed to be a good cause (excuse my scepticism however). But let's be honest, there are good men on both sides and even though ideologies may differ, it is unfair and almost insulting to merely portray the side the bigger portion of the market can relate to.

A bold step to introduce diversity to experience new things from the eyes of unfamiliar people, I think, would be a breath of fresh air.

It's just a game bro! I'd like to think that 99% of the people playing it just do it for the entertainment value, and don't take it seriously.
 
Brutalism makes a really good point actually. Tons of movies and games today belittle certain ethnic groups (especially the Muslims) by portraying them as enemies. There were actually some movies that the US Dept. of Defense collaborated on to garner up a more positive attitude about the US being at war in the middle east (True Lies, Black Hawk Down, Navy Seals). I'm not sure how likely it is, but it wouldn't surprise me if there is something similar going on here with the MW series.
 
The airport level is the exact same gameplay except the characters are skinned differently. Its not supermegarealistic its a fucking video game. More people die in the REAL WORLD then you kill during this sequence. It's not like you're shooting africa with aids and hunger. How anyone can have compassion for video game models just goes to show how great the presentation of this game is. But its also to throw off how iw have either been infiltrated by ms/actvision or they are starting to stick their head up their own ass a little. Dedicated servers, no party chat etc.
 
Infinity wards give us the ability to SKIP this brutal sequence in MW2..what a a gesture of goodwill and kindness :lol: I´m sure nobody will skip it. The people let run free their basic instinct to KILL!!!
 
It's just a game bro! I'd like to think that 99% of the people playing it just do it for the entertainment value, and don't take it seriously.

Sure man, that's how I perceive it. However, not everyone can sift entertainment and real world issues accordingly.

At least where I live, the same people who talk about MW and play MW have begun to uphold Anti-Arab and Anti-Russian opinions which are only further fueled by such games.

Let's look at the news. At least here, the main headlines are :

Middle East: War on Iraq, War in Afghanistan, Israel vs Palestine

And also, recently Russia was under pressure due to its invasion of Georgia.

The fools instantly begin ranting against the "smelly arabs" and the "fckiin russians" without giving much of a shit about what's really going on. Why? Because these regions and their people have already been portrayed negatively, AND ONLY, negatively in a very popular game which is probably their only source of actually delving into global issues.

I'm blaming the idiot who takes everything for granted and chugs down what the media hands him without question....however I'm also iffy with the way such games are used to further bring ethnic distrust.

Are there any Middle Eastern gamers here who like the presentation IW gave in MW about their land? IW prodded people to relate between their game and reality. It was their marketing strategy. During the time of release, gamers could switch on the TV and go "Hey look its just like the game!", in its most pathetic form.

But anyway, yeah I wish it was just a game, but IW surely knows that its not going to be simply received that way.
 
I always thought CoD 4 did a great job of making you sympathise with the antagonists, at least just a little bit. They weren't just attacking stuff to be cunts, they were doing it because they felt like America is at the root of all their problems. MW2 looks to do an even better job of it.

And anyway. I view CoD 4 as far more of a piece of art than I probably should do. It seems like IW had a lot to say about the nature of war in general, while not demonising any one party for it.