Metaltastic
Member
- Feb 20, 2005
- 19,930
- 1
- 36
I always thought CoD 4 did a great job of making you sympathise with the antagonists, at least just a little bit. They weren't just attacking stuff to be cunts, they were doing it because they felt like America is at the root of all their problems. MW2 looks to do an even better job of it.
And anyway. I view CoD 4 as far more of a piece of art than I probably should do. It seems like IW had a lot to say about the nature of war in general, while not demonising any one party for it.
Eh, yes and no - while I did definitely dig the realism and intensity of the scenes, the fact is the core gameplay element is still laying waste to countless waves of dudes with intense pounding music (or stealthy sneaky music ) and all manner of exciting scripted events and set pieces, so I hardly think any game like that can maintain the slightest pretense of being anti-war (MGS pulls it off only because combat is so discouraged, and not exactly what one would call particularly streamlined anyway ). And I can seriously count on one hand the amount of times we even hear the antagonists talk or explain their actions, and both in the case of Zakhaev (sp?) and Al Asad, it's the usual "you raped our lands, prostituted this and that, etc., now revenge", reducing them to the stereotypical pissed off crazed power-hungry nationalist whose country has turned to shit and he blames the big bad Western world I still adore the single-player for its incredible cinematic presentation, but while the story is great, I would hardly say any sort of message is at the center of it!