I dunno, I think it's a bit short-sighted and ignorant to claim that constantly and repeatedly depicting a certain ethnic/religious group as the bad guy doesn't foster negative stereotypes and views, but that's a whole other story. As for the game, Apocalypse Now is completely different, because the scenes of violence are never made out to be thrilling and exciting, but rather tense and frightening, which is thus why it is in fact anti-war. The film equivalent of Modern Warfare is more like an intense summer blockbuster, with serious undertones but an overall glorification of killing and shooting; that's all you do in the game for chrissakes, why the hell would you play it if you weren't enjoying yourself? (and I can pretty much rest my case during the Marine Corps missions with that ridiculous metal track that plays with the wailing guitar
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)
And I would also point out that not once are we given even the slightest sympathetic scene for any of the countless people the player wastes, but then there's this massive heartpounding ending where you watch all your friends get killed around you, and it's super intense and really effective, but I can't help but think, those 3 people (Griggs, Gaz, and Price) represent maybe...1 hundred-thousandth of the amount of people you've wasted with them up until that point
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And the Zakhaev speech, are we just supposed to take his word for it that he's the victim and his leaders prostituted his country to the west and etc., and meanwhile he orders his troops to murder civilians (as is stated in the beginning of that night mission, I forgot exactly what it is but it's later in the game and you play as the SAS, and it starts with you meeting Kamarov and climbing a hill before the carnage begins
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), and fucking launches nukes at
the entire eastern seaboard, there's a really sympathetic guy alright
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Again, I love the game, but calling it anti-war is to me like calling, I dunno, "300" anti-war
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