Skaldir
formerly known as Unicorn
I found the EX 1.63 installer for Win and Mac and the EX 1.64 installer for Win
Write me a PM if you need it.
Write me a PM if you need it.
Ok here I am. I was just now made aware of this thread. First of all, guns down. Thanks.
In your ACCOUNT, there should be Trigger 1.64 and 1.65. From what I know:
1.65 MIDI CAPTURE is much more solid than simply inputting MIDI into the plugin. Is this how you are doing this Ermz? By doing MIDI capture in 1.65?
1.65 doesn't validate in Logic, so Logic guys need to use 1.64.
Ermz, have you tried the 1.65 Midi Capture?
Regarding support, we got back logged by over 4 days after our server crashed during the cyber monday sale. We're just now catching up. If you have a ticket that is going unanswered, email me the ticket number to slate@stevenslate.com
I've used the MIDI capture in Trigger and after I adjust the input settings, I've never had a problem using Nuendo 5.5.1. If there is a specific bug on a specific system, I want to find out the details and fix it.
How many years do I have to hang out here before you guys realize I'm not here to fuck anyone over, I want to make good quality stuff, I want to offer support, and all because I want you guys to make great music.
Steven
We created the MIDI Capture feature of TRIGGER 1.65 to address this issue. Using Midi Capture, you can capture audio, and drag the midi from the plugin interface to the Midi Track, and I've found this to be extremely accurate.
Donovan, have you tried this feature in 1.65? Ermz, is this the feature you are having problems with?
Steven
Right, so you are using the "old" midi way in realtime. This is not accurate due to limitations of MIDI. Therefore, our programmers developed a better system to create MIDI from Audio, using the capture and drag n drop feature, which is VERY accurate.
Let me know if I'm not following you correctly.
Steven
I have a meeting with the program team regarding the MIDI IN. But please know, that TRIGGER's main function is that of an audio triggering plugin (which imo it does better than anything on the market) and producing MIDI from audio (again, I've found this to be the best). Triggering audio samples with MIDI is better meant for a virtual instrument, like the upcoming SSD4.
However, this MIDI in Function in Trigger can and will be improved in a future version.
Cheers,
Steven
When triggering Trigger via MIDI, it does not wait for it's reported latency time to send the audio back to the host, that is the problem.
If Trigger has a latency of 485 samples and you feed it MIDI, it plays the sample INSTANTLY, and then the host sees that Trigger is reporting 485 samples latency, so the sample now ends up 485 samples early. It is always consistently out by the exact amount of latency the plugin is reporting. This is not a problem with audio because Trigger uses that 485 samples to analyze the incoming transient, then play the sample, and when the host compensates for that 485 samples it is now in time. But since Trigger does not need to analyze MIDI for transients, it fires the sample right away and the sample ends up being early after the host compensates for the latency Trigger is reporting.
The fix is just to force Trigger to wait 485 samples before playing back the sample after receiving the MIDI data.
I solve this by simply adding a time adjustment plugin immediately after Trigger and setting it to the number of samples Trigger is reporting as it's latency (when only using MIDI to feed Trigger of course). This results in perfect output every time for me, but it is a silly work around and should not be necessary.
This is a problem, but not the problem Ermz is referring to in the original post. Look at the screenshot he posted. First hit is triggered fine from the source MIDI, the next hit is totally out of time with the source MIDI. It wouldn't be nearly as much trouble if everything was out of time by a fixed amount.
Spoke to the programming team. Now that we realize that many people want to trigger FROM MIDI, there is a definite fix for the midi input engine that would make it spot on, look for it in an update.
Cheers,
Steven