Ok, seriously amd123, stop being a bitch. They're trying to help you, but you can't blame them for being a little frustrated and apathetic to your plight when shit like this has been covered OVER AND OVER, TIME AND TIME AGAIN.
Somebody get Gareth in here to handle this.
Why are you guys sooo fucking uptight?
I TRIED THAT, and the LINK IS DEAD...
WHAT the fuck do you guys take me for. I even posted in the title I've read the tuts and I'm still confused.
I mean really guys, get off your pedestals and the one time a noob asks something and HAS ACTUALLY TRIED HELPING HIMSELF you guys berate me
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Since no one else will fucking type the two sentences the dude asked for...
Hold Ctrl+Alt on your keyboard, then click inside a region and drag around. The audio will "slip" in the region without the region boundaries changing.
My signature has the correct link for the video I made doing it in Cubase
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Since no one else will fucking type the two sentences the dude asked for...
Hold Ctrl+Alt on your keyboard, then click inside a region and drag around. The audio will "slip" in the region without the region boundaries changing.
My signature has the correct link for the video I made doing it in Cubase
vvvvvvvvvvv
hey guys, has anyone got some advice for doing this slip editing in Sonar?? ive just spent ages editing a track and have several more to go so any advice on how to be more effecient on Sonar would be great. cheers
Actually, you most likely will only be able to slide back. You have to move the region forward and then slide the audio/waveform back to the desired starting point for back and forth slip editing in Cubase...Unless you make 2 cuts in the waveform both in front of as well as behind the audio you want to slip. But doing this only affects that specific area, but I digress....
Same with Reaper, but you should be lining up the first hit of the track by moving the whole region. Once the first hit is lined up, anything you split after that will allow you to slide both ways.
Maybe I'm not using "region" correctly. In Cubase, you have to move the "region" or block of audio forward a bit and then slide the waveform inside that block of audio back to your desired starting point. Doing this allows you move both forward and back. Otherwise, you can only slide audio back. Or, you can leave the region or block of audio in the original place and slice be fore and after an event you want slipped and slip both ways, but you have to have the cut after to make it work. So, IMO, moving the region forward a bit and then sliding the waveform back in time is the way to go. the Cubase tutorial shows what I'm talking about.
It makes sense, the start/end of the regions are the start/end of the waveform
Well Reaper is the same way, you can't slip forward unless there is actually material before the start of the region to slip, so I understand why it's like that in Cubase as well.
So I guess I understood it right the first time when I was disagreeing about it being that bad.
For your first hit, just MOVE the actual region to line it up instead of slipping. When you cut for the next hit, you should be able to slide it both forward AND backwards now, because the source file for the region still contains material before the cut that you can slip.
You should be doing that anyways, just line the first hit up, THEN start slipping to fix subsequent hits. That should solve that problem.
Maybe it doesn't though, I don't have Cubase and maybe Cubase actually is retarded in that area in a way I don't understand![]()