- Jul 5, 2008
- 7,595
- 1
- 0
- 33
So I figured it's about high time that we added to the collection of vst amp sims, drum processing, vocal processing, cab micing and everything else tutorials.
So I had an idea earlier while dealing with some shit from a client that maybe a topic where we all post a situation and a good way of dealing with it to get added to a bigass compendium of sorts.
This could be really useful to all of us, etiquette in dealing with clients and the situations that arise from... Ahem... "Working" with them isn't something you can learn in a big book written by Bob Katz with lots of neat little diagrams and numbers and paragraphs about pushing shiny red buttons. It's something that you have to usually learn through a lot of time and effort. Sure that applies to everything else audio, but learning how to deal with clients early on will clearly save you a ton of problems and make your time as an audio engineer that much less of a hassle, enabling you to spend more time engineering and less time arguing with musicians.
Format:
[Situation]
[Solution]
[Hard and fast rule]
So here's a nice simple one to get us started:
[Situation]
Band wants you to do about 20 mix revisions (Which you for some reason are not getting paid for,) you do 3 and realise you're going in circles.
[Solution]
Tell them if they want more mix revisions, you want more money. They will, 9 times out of 10, back off.
[Simple Rule]
Clients don't seem to like paying more than they have to.
Now you <3
So I had an idea earlier while dealing with some shit from a client that maybe a topic where we all post a situation and a good way of dealing with it to get added to a bigass compendium of sorts.
This could be really useful to all of us, etiquette in dealing with clients and the situations that arise from... Ahem... "Working" with them isn't something you can learn in a big book written by Bob Katz with lots of neat little diagrams and numbers and paragraphs about pushing shiny red buttons. It's something that you have to usually learn through a lot of time and effort. Sure that applies to everything else audio, but learning how to deal with clients early on will clearly save you a ton of problems and make your time as an audio engineer that much less of a hassle, enabling you to spend more time engineering and less time arguing with musicians.
Format:
[Situation]
[Solution]
[Hard and fast rule]
So here's a nice simple one to get us started:
[Situation]
Band wants you to do about 20 mix revisions (Which you for some reason are not getting paid for,) you do 3 and realise you're going in circles.
[Solution]
Tell them if they want more mix revisions, you want more money. They will, 9 times out of 10, back off.
[Simple Rule]
Clients don't seem to like paying more than they have to.
Now you <3