rms
Active Member
Well, I don't believe there's any such thing as gendered superiority in nature. We assign superiority as a cultural value. But that's an aside.
not sure that distinction is important though.
I suppose I feel that video games market themselves to men, and that the prospect of being challenged isn't a strictly masculine feature. There could certainly be challenging video games that appeal to women, but manufacturers tend to avoid those narratives. I know that plenty of women in academia and in business love to be challenged; but maybe the representation of challenge takes on particularly gendered tropes.
you have to ask why aren't women in challenging themselves similarly to men at first. all video games are our person vs person exercises