Dakryn's Batshit Theory of the Week

"future pleasure" :lol:
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Absolutely. Of course, future pleasure is discounted by many people in many cases, if even seen.

Right, that's what I'm saying. I imagine gamers living with their parents aren't thinking about their futures all that much.

So perhaps I just took issue with the categorization that men preferring video games to working means they find the working world too easy. I often find crossword puzzles more intellectually stimulating than proofreading for journal submissions, but that's not because the latter is easier. I'd argue that it's harder specifically because it demands my attention for less immediate intellectual reward.

Likewise, I wouldn't say that women don't play video games specifically because they're less interested than men in the stimulation that accompanies playing video games. Giving up game-playing for committing to real-world work seems like a harder choice to make, and doesn't mean someone isn't interested in game-playing.
 
Right, that's what I'm saying. I imagine gamers living with their parents aren't thinking about their futures all that much.

So perhaps I just took issue with the categorization that men preferring video games to working means they find the working world too easy. I often find crossword puzzles more intellectually stimulating than proofreading for journal submissions, but that's not because the latter is easier. I'd argue that it's harder specifically because it demands my attention for less immediate intellectual reward.

Yeah I definitely wouldn't say it's too easy, but it's not stimulating/immediately challenging, and I think most importantly the potential time or nature of the payoff for your work isn't clear. I'll admit one thing I like about the military and even school to some degree now is that you have regular positive feedback and clearish goals to work towards, with predictable rewards. Most places of business are not like that. Games define the goals for you and generally are structured to drip-drip-drip reward.


Likewise, I wouldn't say that women don't play video games specifically because they're less interested than men in the stimulation that accompanies playing video games. Giving up game-playing for committing to real-world work seems like a harder choice to make, and doesn't mean someone isn't interested in game-playing.

Women lean much more towards mobile games, which allows playing while at work. So they aren't really picking one over the other, they just aren't following PC Master Race and invested in Steam/XBOX/PS.

https://hypebeast.com/2018/4/females-are-dominating-mobile-games-according-to-new-study
 
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Women lean much more towards mobile games, which allows playing while at work. So they aren't really picking one over the other, they just aren't following PC Master Race and invested in Steam/XBOX/PS.

which i think points to the lack of competitive nature -- since that's the major difference (since a phone costs as much as a fine desktop pc these days)
The article was about post-grads, which is the time that most people should be entering into the early phases of their careers.
read to me like an 18-24 demographic, which I wouldn't say is the heavy focus on career for the average "lost" worker in our society
Apparently they don't if they can't extrapolate present boredom into future success. Playing video games isn't actually harder than working a 9-to-5 job at Jimmy John's, although it might be more actively stimulating.
sure, maintaining sanity in garbage situations is difficult, but killing time at the pizza shop isn't setting you up for future success either. doesn't seem like the article is talking about those working shit jobs to pay off college expenses while still in school, for instance. more like the less skilled, less materialistic of the bunch.
I think you're confusing excitement and stimulation with difficulty. It's much harder to work a 9-to-5 job that you find dreadfully boring than it is to play a video game that's actively exciting.
yes, but I am leaning towards more of the competitive side and I'm guessing you never got exposed to that (not meaning to be condescending)
 
read to me like an 18-24 demographic, which I wouldn't say is the heavy focus on career for the average "lost" worker in our society

I think it could be if they went to college, and I believe the article specified post-bachelor's males; but I'm not sure, it could have been dropouts.

sure, maintaining sanity in garbage situations is difficult, but killing time at the pizza shop isn't setting you up for future success either. doesn't seem like the article is talking about those working shit jobs to pay off college expenses while still in school, for instance. more like the less skilled, less materialistic of the bunch.

I'm not really sure whom it's talking about, to be honest. Clearly if it's focusing on men who prefer playing video games to getting a 9-to-5 job, then we're talking about less driven when it comes to earning money; but "less materialistic" is a charitable way to describe them, I think.

yes, but I am leaning towards more of the competitive side and I'm guessing you never got exposed to that (not meaning to be condescending)

At all, or in my job...? I mean, I played sports as a middle-/high-schooler, and I consider academia to be fairly competitive. I see my track record for presentations and publications are more valuable (competitively speaking) than beating other men at a video game. But maybe I'm not understanding your point.
 
which i think points to the lack of competitive nature -- since that's the major difference (since a phone costs as much as a fine desktop pc these days)

I don't mobile game, so not really sure how competitive that is. What competition there could be is probably indirect (IE high scores on candy crush or whatever). There's definitely heavy on the directly competitive side for all the esports type games and the sports titles (nba/madden), which are pretty male dominated. Thrown in CoD/CS:GO and stuff too. Might be a point there regarding the competition aspect.

Edit: Regarding education, it's without bach degrees:

As of last year, 22 percent of men between the ages of 21 and 30 in the U.S. with less than a bachelor’s degree reported not working at all in the previous year—up from only 9.5 percent in 2000. And there’s evidence that video games are a big reason why. According to a recent study based on the Census Bureau’s time-use surveys, young men without college degrees have replaced 75 percent of the time they used to spend working with time on the computer, mostly playing video games. From 2004 to 2007, young, unemployed men without college degrees were spending 3.4 hours per week playing video games. By 2011 to 2014, the average time spent per week had more than doubled to 8.6 hours.