TechnicalBarbarity
Poser Disposer
Are you saying that all video games are person (i.e. player) vs. another person? Because if so, that's not correct.
oh shit really??? we have a genius here

Are you saying that all video games are person (i.e. player) vs. another person? Because if so, that's not correct.
why do games have to be gendered differently to have women achieve the same interests as men?"why women aren't in challenging themselves similarly to men"
this discussion is about men playing games to have community and challenges. puzzle games and RPGs dont fit into this mold.There are plenty of puzzle-solving video games that don't pit player against enemy.
why do games have to be gendered differently to have women achieve the same interests as men?
this discussion is about men playing games to have community and challenges. puzzle games and RPGs dont fit into this mold.
but I do think that socialization teaches men and women what they're supposed to respond to.
and?If we just take challenging alone, academic exploration would satisfy this, especially a STEM major.
but we don't see women respond this way to nearly anything
I'm not sure I understand why puzzle games can't generate a sense of community.
Respond how? As to a challenge?
comes off that you're treating competitive spotrs/competitive video game playing as a niche minority -- not confident this will be productive unless we agree that it's a vast majority of "adolescent" males in at least American society. Academic work does not offer the competitive nature that video games and sports offer, so I don't think it's right to act it's similar let alone a large enough chunk of the population to justify talking about them.
They can, but what is a noticeable and influential puzzle community? What is the equivalent of sports-road-trips or constant video game playing?
yeah, what do women partake in that is for self gain as well as merely to measure up to your fellow gender and try to demonstrate your dominance over them?
It appears the other dimension is a sense of community; so my next question was why puzzle-solving games don't afford the same sense of community.
It may also be the case that most women find themselves adequately challenged by their careers.
So all I'm trying to say is that I think both men and women appreciate challenge; it's just that the subject matter of video games appeal more to men than to women.
complacent and uninterested, I totally agree![]()
but you cannot find any examples to back up your claim. men clearly seek higher difficulty and a higher volume of challenges than women and there appears to be no disagreement there. and if women simply take the backseat because society tells them to, well I think that would strengthen my position![]()
You think women actually working on their careers, seeking promotions and getting raises, is a sign that they're complacent and uninterested? Not sure I follow that reasoning.
So maybe women are more driven, in fact.
Men imagine themselves to be kings, warriors, CEOs, athletes, ladies men, geniuses, soldiers, workers, achievers and part of a band of brothers. All of these things are possible online.
I don't intend to make this into a politicized gender discussion, but I can't help but wonder about the masculine dimension(s) of video games. I know there are women who play video games, but I can't but feel that most of them appeal to a "masculine" audience.
The original article was about how more men aren't working because of video games. This actually implies that they're not seeking higher difficulty and a higher volume of challenges; rather, it suggests that they're complacent with completing challenges in a virtual world with no real-world stakes.
if men do this and more and women only do this -- it's obvious, no? but you've shifted to middle aged women from teenage/young adults -- it's like you're fearing a feminist is reading your thoughts at all times and you don't want to make a mistake![]()
but it argues that men find the real world easy, so no![]()
Real world accomplishment looks pretty boring when you're weighing sitting at a school desk for years and years, and then grinding it at a shitty job while being told how shitty and also privileged you are vs taking over the world, fighting dragons etc. I was there for a ~year prior to going into the Marines. Fortunately I didn't have any family to coddle that behavior.
That seems like a misplacement of values, though, doesn't it? This strikes me as a moment when you'd say something like someone is trading future pleasure and success for present/immediate gratification.