Black Friday
Member
- Feb 18, 2008
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I've played Mass Effect some. The story and cinematic stuff was pretty damn cool, but the actual gameplay's pretty average, even bad when you get to the vehicle stuff.
anyone here ever play mass effect? now that games the shit
Ah, it was harder for me to handle , even on Easy because of the control scheme on the PC version. Maybe that's where part of the tension came from, ha.
It's quite an oversight on the developers' part to stick the PC crowd with poor controls in a game that rewards pinpoint accuracy. Oh, well.. It's much tougher on Hard, and I rely on Stasis a lot, but since I'm familiar with most of the scripted scares, it's not as fun. But yea, there are plenty of them throughout the game.
After playing it for only a short period of time, I began to fantasize about a Japanese themed version. I would love so much to play the part of a ninja sneaking into one of those massive samurai fortresses. The French Revolution would be cool too, just not as much in my opinion.
EDIT: I would also love to play a Crouching Tiger, Hidden Dragon / Hero / House of Flying Daggers type game.
The keyboard, and I'm left-handed which makes it doubly difficult to play with the WSAD keys set for movement. I got used to it,though, but it still feels somewhat awkward.
Kessen is the only one that I can think of, but I've never played it. Its wikipedia page links to Romance of the Three Kingdoms and Nobunaga's Ambition as similar games, but I've never heard of either of them.There are far too few Japanese history based games out there, which makes no sense to me. Japanese history is fucking awesome. A decent, realistic, non-gay ninja vs. samurai game would be the fucking shit.
The keyboard, and I'm left-handed which makes it doubly difficult to play with the WSAD keys set for movement. I got used to it,though, but it still feels somewhat awkward.
I would buy a controller, if the controls were a major issue in other games. Dead Space is the first one I've seen where you can't modify the basic layout. In this game the developers bound the arrow keys to navigating the various in-game 3D menus, however accessing these menus doesn't pause the game, meaning you can move with them in the background, so they had to map two separate layouts for character and menu navigation. Still, it's no excuse for casting these layouts in stone. Quite strange really.
Mouse+Keyboard is certainly more precise. Controllers usually require things like auto-aim to work effectively.