I already pointed that out in the Zelda comparison (which was ignored by the Brit) and I think that shows some type of blind love for the game.
You ignored pretty much everything I said. I said it was "kinda" like the Zelda series, which I still stand by. Dark Souls has more RPG elements via levelling up, allocating stats, more spells and a whole host more gear options than any Zelda game. They're still quite similar, though. Sure Ocarina of Time has a bare bones story, but it's hardly ground breaking and I would say that the biggest pull of those games for most players is the exploration/puzzles and combat featured in them. Have you played Ocarina of Time recently? The dialogue at the start of the game is incredibly poor (I still love the game).
You play as a character that is your own creation, like in say Skyrim. You choose gender, appearance, starting class, name, etc. You don't know anything about where you came from or what your purpose is when you start the game. This is something that is revealed to you along your journey.
Here are some passages from a review for the game that I think is quite good, although maybe a bit hyperbolic at times for some:
"While this seems an initially cold, indifferent world, obscure, arcane, and closed off from the player in its lore and inner workings, those willing to pay attention and truly submerse themselves will discover one of the richest, most involving narrative environments in all of gaming. The truth is everywhere. It’s in seemingly innocuous snatches of dialogue. It’s in stories – historical and current – obliquely hinted at in item descriptions, and quietly built throughout subsequent texts. It’s in the names of environments, and bosses, and weapons, and it’s all held together and strengthened by the none-more powerful connective tissue of the silences in between."
"By allowing space for ideas, concepts, and glimpsed narrative to grow in the player’s mind, Dark Souls gives its lore immensely more scale and life than it ever could with a more explicit, but ultimately smaller, more traditionally related story. Again, in the same way that its immediate exploration works, Dark Souls’ narrative operates just as the real world’s does."