encounter rate is definitely a problem in some of the older FF games IIRC, although i was probably more impatient back when i played most of them. chrono trigger is better in that regard i think, but that was just an impeccably designed game in general i guess.
I played V up until roughly the part where you grow up. I dropped it because I got frustrated by the sudden increase in encounter rate. In retrospect I regret doing so because in every other regard it seemed like a fantastic game. I have to give it another shot sometime.
am i the only one who adores the VII aesthetic? obviously certain aspects of it like the character models are clunky as fuck but the overall visual style is incredibly satisfying for me. one of the many reasons i'm not especially excited about the remake.
i probs like barrett the best too, he's funny and involved in most of the best bits as pompey said, he just exudes personality. i love the section with dyne as well as midgar (which is indeed the best part of the game). i'm not that enamoured with red as a character but everything that happens at his home is really fun IMO
encounter rate is definitely a problem in some of the older FF games IIRC, although i was probably more impatient back when i played most of them. chrono trigger is better in that regard i think, but that was just an impeccably designed game in general i guess.
No, not really. I think that the original games are all totally playable and awesome. The remake is just the only officially localized version and I think that it looks good and is easy to play.
Unlike most games that get remade, Dragon Quest games are always pretty faithful to the canon. They generally fix technical limitations and artifacts of earlier eras like encounter rates and obviously try to make them look a bit nicer. They don't mess with the classic battle system or anything.
The same core team has worked on everything in the series with the goal of consistency and not alienating older fans. It's probably the most consistent game series that I've played.
I got up to Dragon Quest III on mobile before stopping. I tried to enjoy it on a nostalgic basis (like I did with the first two) but it just seems like a hopeless grind fest. It's also way too easy to get lost which isn't helped by the inconsistent online guides I've tried to use.
Can't say I agree with you about 10. You can make every character have the exact same abilities and stats with the Sphere Grid. The only differences are their Overdrives and Yuna being the only really unique one as only she can summon Aeons.
I don't get why Junction is bad. It's a farming system that makes any character how you want them to be. Want Rinoa to be a dmg character? Give her STR mana (or resources, I forget what its called). Sure there's an optimal for each character, but you won't really know that unless you're reading playthroughs/youtube vids etc
Seifer as the rival and the actual story is more complex than what you're remembering but I don't want to spoil it for you. The Boggs storyline, the 'magic,' and so on, I think you forgot what it all meant.