Gamers Thread

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Games I've played recently:
  • Diablo 3: Finished Act V, and played a bunch of adventure mode until I got bored. I've only done single so far, and some friends asked me to do multi with them, so I might hop on that soon.
  • SimCity 1: I was really put off by the complexity of the newer games, so I've learned to appreciate the simplicity of this one. Ready to move on to replaying SimCity 2000 now, but too lazy to buy it so far.
  • Don't Starve: Finally finished a game (don't ask) and got new characters. Doesn't add much replayability imo. I can always come back to this game just for the satisfaction of building a base and keeping out the creepies, but that's about it.
  • Thief (i.e. the Thief game named simply "Thief"): just started it, but like it so far. I kinda got my stealth fix a few months ago by replaying Vampire: Bloodlines, but I can only replay my favorite games so often. This one satisfies my love for the gameplay style, and I'm very impressed by the graphics/artwork too.
 
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This is from the same developer responsible for Baldur's Gate I & II, Mass Effect I & II, Star Wars: Knights of the Old Republic, Dragon Age: Origins, Neverwinter Nights, and Jade Empire. How the mighty have fallen.

The thing is it really isn't. Most of who made Bioware who they were left long ago.

So much of the game was outsourced to other development and animation studios. This is EA not the team that made all those games.
 
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On Andromeda, they have acknowledged that the animations are fucked up. They are working on something to address that among other things, this comes straight from one of the higher ups from Bioware.
 
I'm enjoying BF1 quite a bit! It's a lot of fun with the different loadouts- similar to TF2, but with a lot more realism in the world/physics/etc. I'm enjoying the Support class in particular. The MG15 is a great mid-range gun for laying down suppressive fire and the Mortars/Nade launcher is great too. Scout with an infantry type rifle (no scope, faster fire/reload) and a flare gun to reveal enemies is a lot of fun too!

My only gripe is the airplanes and snipers can get a bit excessive ESPECIALLY on certain maps with limited cover (I'm looking at you desert maps...) I don't mind the instagib factor, but the frustrating bit is they can target you just the same, whether you're just trying to play conservatively behind your lines laying down fire or rushing in like a fool. Sadly, in many ways you're better off rushing in. Get a bunch of kills with a BAR or SMG and die, vs. getting maybe 1 kill and die to a plane/sniper. It's realistic, but from a gameplay sense doesn't jive with my internal risk/reward meter I'm used to in so many other genres.
 
Started playing Starcraft 2 again (vs AI) with the speed turned down a notch. My memory of last playing it, a year ago, was of being completely stressed at the pace of the game. Problem solved, and now I can enjoy one of my favorite games again :)
 
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M'kay, just checking, cause I've chanced upon DS fans who'll venture into that claim as though it's objective truth. Dark Souls is high on the pantheon of linear ridiculousness, and Hideo Kojima personifies linearity to the point of absurdity in gaming.

Moving the discussion here since it's off-topic in the other thread.

How is Dark Souls linear? The game gives you practically no assistance or indication in where you should go beyond the tutorial level. You can follow pretty much any path you want. Of course players generally discover the path of least resistance after trying all of them, but that's good game design.