Det Som Engang Var
Viking Bastard
ocarina of time + majoras mask = da shitz
Yep. They are pinnacles of gaming experiences.
ocarina of time + majoras mask = da shitz
As for Mass Effect 3, I won't post spoilers, but confirmed story line has leaked. It was horribly bad. I mean, BAD.
Would they make changes based on people's reaction tothe leaked story? "We listen to our fans all of the time," Muzyka said. "We listen to them on the forums, their feedback from stories. We're reading it all. If we can get ideas out of it that will make the game better, sure. We're not averse to taking feedback. That's part of our core values, is humility. Any time we get a good idea from fans ... they're our audience. They keep us in business."
Muzyka said the writing team working on the game were saddened by the leak. "It was disappointing for them, yeah. They're moving on. They're making a great game. The script, frankly, has changed a little bit from what was released, too. It's been edited. They're always tuning it. They're always making it better. But yeah, it's tough when you see your work displayed. You realize only a small number of people are probably going to look at those spoilers in advance."
He urged fans not to read the story that's been leaked because discovering it organically is what makes the game. "What I would suggest to the fans is ... Don't spoil the story," he said. "The fun of the story is uncovering things and exploring and finding new points to adventure in. I hope they don't lose that joy of discovery.
Yep. They are pinnacles of gaming experiences.
I'll wait for reviews and see how it does, and hear the opinions from others (as i'm sure most sites will give it a high score just because it's bioware, mass effect, and a high budget game). Hopefully it'll be considered amazing and i'll find it quite good, or at least i'll just be able to finish the story and get closure on the series. i've heard rumors they're bringing back rpg elements but i call bullshit on that one, though if they did do a lot that'd fuckin rule.
Then stop being a PC elitist and play it on console. Because even New Vegas gave me zero glitches, and we all know Obsidian is worse than Bethesda with bugs. What the fuck do you expect from a game this big? Of course there's going to be bugs.
I take shits bigger than Bioware games.
Because you want d&d rpg elements doesn't make it watered down or any worse. In gameplay terms it's really fucking good, and the rpg elements are still deep for the type of game.
This is Skyrim at its best. When you accept it on its own flawed and often brittle terms. When you look past the FedEx delivery quests, almost all of which come down to going someplace to get a doo-dad. When you let the lore and dialogue and scripting carry you along. When you embrace what it's trying to do instead of scrutinizing what it actually does. When you just let it happen. This is when Skyrim will reward you most richly. Not when you're trying to win, or beat it, or get to the end, or level up, or earn the achievements. Not when you're playing it like a stat-based RPG, or a single-player MMO, or a challenge. Skyrim is putatively a game. More accurately, it's a narrative loom.
But Skyrim isn't just a world. It's also an RPG in which the leveling is almost beside the point. Like so many other things in Skyrim, it happens, but it hardly feels worth chasing. There's very little of the forward pull you get in an RPG with a good character development system. Leveling up is a strange combination of money, crafting, combat, stealth, lockpicking, and almost anything else you'll do. Basically, you just play and it happens. It's more like aging than leveling up. There is nary an experience point to be found of all of Skyrim, but that doesn't mean it doesn't have some of the trappings you expect when you're earning experience points. For instance, the references to monster levels. I learn a spell that only affects enemies up to level 10. How am I supposed to know what level this frost troll is? What are these bandits? Do wolves have levels? Why am I suddenly fretting about this?
The moment you start to approach Skyrim as a game, and at times you can hardly help it, is the moment it starts to get brittle and threatens to crack. As a game, Skyrim is sometimes profoundly broken, and not just because of the occasional bugs and busted AI scripting. This is all too often a frail illusion that will collapse under its own weight, if not the weight of Bethesda's traditionally sloppy testing or their utter cluelessness when it comes to usability issues. Welcome to one of the worst interfaces this side of a Pip Boy. You'd think a game so full of trash loot and inconsequential frippery would put a priority on managing all that detail. Instead, you get to scroll through myriad lists, sometimes while the action is paused with a battle axe swinging towards your skull or a spell poised to leave your fingertips. This is not a fluid experience, much less a graceful one. The hand-to-hand combat is an exercise in flailing, the magic is a list of spells as long as your arm and just as unwieldy to reference, and the stealth is as contrived as ever. This is still an engine clearly built for a first-person shooter, which means archers have it easiest and everyone else just has to make do.
For all Bethesda's ambition, why haven't they gotten better at the basics of moment-to-moment gameplay? This is the same game they've been making since 2002's Morrowind. In fact, you can trace this design as far back as Bethesda's 1990 Terminator game, in which you played Kyle Reese battling the Terminator across an open map of Los Angeles. Has any other developer worked with the same basic idea for more than two decades and still asked you to accept such fundamental compromises as this sloppy melee system, overbearing inventory management, and brittle AI scripting? When so many other issues have been solved, when computers and console systems are finally ready to realize Bethesda's ambitious vision, why do these more pedestrian issues persist? For the most part, Skyrim is a triumph of world building that deserves recognition, praise, and the many hours you'll pour into it. But Skyrim is also a disappointing punt.