Gaming Thread

The first game had the best music hands down, although the second had some really great tracks here and there, especially through DLC.
 
Yeah my cousin seems to have praise for it, thought he said he'd prefer they raised the difficulty a bit.
 
2ihp3qo.jpg
 
Yeah, Blizzard is nothing if not consistent. They never release too early and never release anything with game-breaking bugs. I know people who work for Blizzard and I can tell you that it's a great company to work for, along with their consistent quality in the output of games. That doesn't mean everyone will like their games, but their games are solid.

aren't they skipping pvp to release it on time (early?)

also whats the big deal with that gettys picture, that's like saying using yvonne strahinski as a model for miranda is wrong. Would you rather have a crayon drawing?
 
aren't they skipping pvp to release it on time (early?)

also whats the big deal with that gettys picture, that's like saying using yvonne strahinski as a model for miranda is wrong. Would you rather have a crayon drawing?
Not unmask her at all. That she was masked made the character actually more interesting. But I suppose if the basement dwellers demand it, whipping up a quick picture from a stock photo site is mandatory.
 
Not unmask her at all. That she was masked made the character actually more interesting. But I suppose if the basement dwellers demand it, whipping up a quick picture from a stock photo site is mandatory.

While I do agree that the whole keeping her masked thing is probably the best route to take, people (and not just necessarily the basement dwellers) wanted to see it for closures sake. I didn't really see it as necessary, but I will admit I was curious.

I don't really see how it being from a stock image site is relevant at all. The only thing that ruined it is the fact of knowing its source, wouldn't you say? The Wilhelm scream is a stock sound, do people complain every time it's used instead of people making new screams? :p Maybe it's a bad comparison, but I think people are making too big of a deal of the fact that they've found the source of it. It doesn't bother me at all that it's based off a photo of someone else.
 
While I do agree that the whole keeping her masked thing is probably the best route to take, people (and not just necessarily the basement dwellers) wanted to see it for closures sake. I didn't really see it as necessary, but I will admit I was curious.
That's the thing. That you are curious makes the character interesting. Once that curiosity is satisfied, the character loses a lot of its appeal.

I don't really see how it being from a stock image site is relevant at all.
I do. They could have at least done more effort than just swipe a picture off a free stock photo site. They have enough artists to create a decent original picture.

The Wilhelm scream is a stock sound, do people complain every time it's used instead of people making new screams? :p Maybe it's a bad comparison
It is. The Wilhelm scream is a sound byte inserted as a joke. It's not the single appearance of an important character, which defines the way this character looks.

It doesn't bother me at all that it's based off a photo of someone else.
It's not that! It's the laziness with which they just stole a stock photo, rather than selecting a model and making the photograph themselves!




Oh God, John, this is just scandalous!
 
To Mass Effect 3 players, from Dr. Ray Muzyka, co-founder of BioWare

As co-founder and GM of BioWare, I’m very proud of the ME3 team; I personally believe Mass Effect 3 is the best work we’ve yet created. So, it’s incredibly painful to receive feedback from our core fans that the game’s endings were not up to their expectations. Our first instinct is to defend our work and point to the high ratings offered by critics – but out of respect to our fans, we need to accept the criticism and feedback with humility.

I believe passionately that games are an art form, and that the power of our medium flows from our audience, who are deeply involved in how the story unfolds, and who have the uncontested right to provide constructive criticism. At the same time, I also believe in and support the artistic choices made by the development team. The team and I have been thinking hard about how to best address the comments on ME3’s endings from players, while still maintaining the artistic integrity of the game.

Mass Effect 3 concludes a trilogy with so much player control and ownership of the story that it was hard for us to predict the range of emotions players would feel when they finished playing through it. The journey you undertake in Mass Effect provokes an intense range of highly personal emotions in the player; even so, the passionate reaction of some of our most loyal players to the current endings in Mass Effect 3 is something that has genuinely surprised us. This is an issue we care about deeply, and we will respond to it in a fair and timely way. We’re already working hard to do that.

To that end, since the game launched, the team has been poring over everything they can find about reactions to the game – industry press, forums, Facebook, and Twitter, just to name a few. The Mass Effect team, like other teams across the BioWare Label within EA, consists of passionate people who work hard for the love of creating experiences that excite and delight our fans. I’m honored to work with them because they have the courage and strength to respond to constructive feedback.

Building on their research, Exec Producer Casey Hudson and the team are hard at work on a number of game content initiatives that will help answer the questions, providing more clarity for those seeking further closure to their journey. You’ll hear more on this in April. We’re working hard to maintain the right balance between the artistic integrity of the original story while addressing the fan feedback we’ve received. This is in addition to our existing plan to continue providing new Mass Effect content and new full games, so rest assured that your journey in the Mass Effect universe can, and will, continue.

The reaction to the release of Mass Effect 3 has been unprecedented. On one hand, some of our loyal fans are passionately expressing their displeasure about how their game concluded; we care about this feedback, and we’re planning to directly address it. However, most folks appear to agree that the game as a whole is exceptional, with more than 75 critics giving it a perfect review score and a review average in the mid-90s. Net, I’m proud of the team, but we can and must always strive to do better.

Some of the criticism that has been delivered in the heat of passion by our most ardent fans, even if founded on valid principles, such as seeking more clarity to questions or looking for more closure, for example – has unfortunately become destructive rather than constructive. We listen and will respond to constructive criticism, but much as we will not tolerate individual attacks on our team members, we will not support or respond to destructive commentary.

If you are a Mass Effect fan and have input for the team – we respect your opinion and want to hear it. We’re committed to address your constructive feedback as best we can. In return, I’d ask that you help us do that by supporting what I truly believe is the best game BioWare has yet crafted. I urge you to do your own research: play the game, finish it and tell us what you think. Tell your friends if you feel it’s a good game as a whole. Trust that we are doing our damndest, as always, to address your feedback. As artists, we care about our fans deeply and we appreciate your support.

Thank you for your feedback – we are listening.
 
my god john stop being so goddamn cynical, everything isn't paid for even though there probably is a little truth there. Your vision of the whole thing is that there is 0% integrity in the entire industry yet you cling to it and slobber all over whatever new title is coming until its out, where you then go into the same angry cynical mode as if it was unthinkable. Just go with it and quit getting so mad about something you claim to have accurate predictions about, because if you did know you wouldn't be acting hurt and suprised to begin with.

And Stormo, you might be right, but even as someone who thought Tali was awesome the background to that in the end really doesn't bother me as much as it does you. As I stated before that you didn't comment on, did it bother you at all until you found the source? Not much more I can say. (plus if its free how is it stolen? :))
 
my god john stop being so goddamn cynical, everything isn't paid for even though there probably is a little truth there. Your vision of the whole thing is that there is 0% integrity in the entire industry yet you cling to it and slobber all over whatever new title is coming until its out, where you then go into the same angry cynical mode as if it was unthinkable. Just go with it and quit getting so mad about something you claim to have accurate predictions about, because if you did know you wouldn't be acting hurt and suprised to begin with.

1.Yes, it is paid for. EA paid for those scores, fact.

2.No, I don't. I said Skyrim would be great, it was great. I said Devil Survivor 2 would be great, it was great. I said Kingdoms of Amular could be great, it was pretty good. I never said Mass Effect 3 would be mind blowing, get your facts straight.

3.I'm not hurt or surprised about anything. I get a kick out of it.

4.If you don't like what I have to say, block me.
 
why would I block you? Why do you encourage people to cease communications with you after you say something that they might not agree with? It sounds more like you trying to escape discussion with people that have different opinions than anything else.

also for arguments sake feel free to bring the evidence that they paid for every single score.