Layered drum sampling: a brief question

Mattayus

Sir Groove-A-Lot
Jan 31, 2010
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Cambs, UK
www.numbskullaudio.com
When you guys talk about using 2 or 3 samples for a kick/snare, do you make the samples prior to using them in a project, or do you run 2 or 3 instances of drumagog (or whatever you're using) in order to get the desired result?

I'm having such a fucking horrific time getting the kick sound I want at the moment, any help would be massively appreciated!
 
No, just create a new track for each kick sample and align the samples under the main kick track. So if you want to blend 3 kick samples you would have your main kick track or drum track with kick in it plus two other tracks with the other kicks in it. You can then blend them however you like.
 
I haven't yet found a single kick sample that has everything I could ever want from a kick sound all in one place so I make a franken-kick on a per project basis with a couple of stacked instances of aptrigga.
 
I've made my Frankenkicks (this should be a real term) in a separate test session with some guitars and whatnot to set them against, no need to clutter up an actual mix session with a bunch of extra tracks.
 
I have about 6 individual MIDI tracks per drum to key 6 instances of Drumagog. Each instance of Drumagog is on its own channel. I will blend and mix them together until I like what I hear. Then I will export a few 'frankensamples', making sure that each and every one is phase accurate with the original kick beforehand. Then kill all the MIDI tracks back down to 1, and just use one instance of Drumagog.
 
Thanks for the tips guys it's been a great help!

So I'm trying to trigger drumagog from MIDI now, rather than from the audio that was coming from Metal Foundry. It's reading it ok but dropping the beat every now and then, getting a bit... muddled. Any pointers? Like on fast rolls it's missing a hit here and there
 
I did for my own music. When I mix other people's stuff I'll blend, but for my own I've always kept it simple, but lately I've really lost interest in my kick sounds. Need to start blending more than 2 I think.

I'm still having problems with drumagog. It's just spazzing out when I try to play the track back, dropping beats, huge latency, but is fine when it's solo'd :(
 
I did for my own music. When I mix other people's stuff I'll blend, but for my own I've always kept it simple, but lately I've really lost interest in my kick sounds. Need to start blending more than 2 I think.

I'm still having problems with drumagog. It's just spazzing out when I try to play the track back, dropping beats, huge latency, but is fine when it's solo'd :(
Why don't you render the soloed drumagog once you're happy with its sound ?
 
Well I need to hear all the kicks together first, I won't know if I'm happy with it otherwise. I may want the bottom half of one, the top of another or something. I'm going to be bouncing tracks all fuckin day just to hear them otherwise :lol: I'm sure there's a fix for this or I've done something wrong. It's just throwing out absolutely random placed hits on playback, not even in the right pattern, just spazzing out, wtf!
 
try using the most simple trigger setting on it. you latency should be at least tolerable and just pay attention to your sensitivity level setting. What I do is find a good 30 second section of a tune and just loop it with these "loose" settings ... it lets me hear the samples in the mix but by choosing the loop section I can really tighten up the other parameters to make sure its not going crazy with mis-triggers and all. After I've played it back a few times, when I'm happy with it I print to a new track
 
Well I need to hear all the kicks together first, I won't know if I'm happy with it otherwise. I may want the bottom half of one, the top of another or something. I'm going to be bouncing tracks all fuckin day just to hear them otherwise :lol: I'm sure there's a fix for this or I've done something wrong. It's just throwing out absolutely random placed hits on playback, not even in the right pattern, just spazzing out, wtf!

welcome to the hell that is using drumagog.
Just render them down mate.
 
Also, when layering different sounds together, particularly sounds to make up the attack of the kick drum, don't automatically assume that all the samples have to be all lined up perfectly at the transients... You can come up with some cool sounds by sliding them apart (using a time adjustment/delay insert is much more expedient since you can just loop the audio and adjust parameters) so certain frequencies get put out of phase and others get put in to phase. It really doesn't matter how they're lined up, as long as the sound is right. You'll know if they're too far apart, because it will start to sound more like a flam than a single hit.
 
battery and kontact is pretty neat, cuz they lets you blend samples within the instrument. depending on whether i want to process the samples separately before blending, or the phase relation between the samples, I may blend in kontact/battery, or bounce the samples to separate tracks
 
I've made my Frankenkicks (this should be a real term) in a separate test session with some guitars and whatnot to set them against, no need to clutter up an actual mix session with a bunch of extra tracks.

Let it be known that I COINED THIS ONE \o/
(whether i actually did or not >:{)