Legendary Steven Slate Kick 10 sample

try to boost @ 20 hz + 20 db and @20khz + 20 db with your stock sx 3 eqs. sounds huge!!
 
Good trick, i usually use a parallel bus next to kick that has huge amount reverb. Then i hipass it around 500 and lowpass around 2000, compress it with rcomp as hard as the original kick signal then add 8 random kick samples on the reverb channel blended 50/50 to bring out some progressivity.

I got to say this is even better advice. Run the kick through a tubescreamer while your at it!!!!! :headbang:
 
And don't forget to mult the kick, highpass at 500, add a flanger with a slow LFO and compress to taste. Really brings out the click in your kicks and gives it real breathing space.
 
What the fuck is a kick?

One method used to awaken from a dream is called a "kick", which is the sensation of falling, hitting water, or a sharp jolt that can startle the sleeper awake. It startles the dreamer out of their sleep.
A kick is usually performed on one's sleeping body, not one's body within a dream; however, it is necessary to perform a kick within Limbo in order to wake up.

However, in order to wake a sleeper when using a sedative that allows shared dreaming within multiple-level dreams, only synchronized kicks can create enough impact to wake a sleeper.
Synchronized kicks require the sleeper to experience a kick on all dream levels where their body is sleeping. When dreaming three or four levels deep, it becomes increasingly difficult to synchronize kicks, and requires significant planning.
Although, due to the time-dilation caused by dreaming multiple levels deep, a kick that occurs instantaneously in a higher level will last longer in a lower level, thereby making it easier to synchronize a kick.

Playing a musical cue in the ears of a sleeper is an effective way to warn one of an incoming kick and coordinate multiple kicks.
Source
 
One method used to awaken from a dream is called a "kick", which is the sensation of falling, hitting water, or a sharp jolt that can startle the sleeper awake. It startles the dreamer out of their sleep.
A kick is usually performed on one's sleeping body, not one's body within a dream; however, it is necessary to perform a kick within Limbo in order to wake up.

However, in order to wake a sleeper when using a sedative that allows shared dreaming within multiple-level dreams, only synchronized kicks can create enough impact to wake a sleeper.
Synchronized kicks require the sleeper to experience a kick on all dream levels where their body is sleeping. When dreaming three or four levels deep, it becomes increasingly difficult to synchronize kicks, and requires significant planning.
Although, due to the time-dilation caused by dreaming multiple levels deep, a kick that occurs instantaneously in a higher level will last longer in a lower level, thereby making it easier to synchronize a kick.

Playing a musical cue in the ears of a sleeper is an effective way to warn one of an incoming kick and coordinate multiple kicks.
Source

lmfao