i use QuicKeys as well, have been for a few years now... love it. i have several macros that are crucial to my workflow, without which i'd go insane.
care to share any of those?
i use QuicKeys as well, have been for a few years now... love it. i have several macros that are crucial to my workflow, without which i'd go insane.
Strange, I for some reason the other day intuitively held control to slip a region whilst in grid mode and it worked. Went to do it on another system and it didn't. I was confuzzled.
Sometimes you just want to move a single hit without the region boundary overlapping the next hit over.
and
I use ctrl all the time to slip in grid mode.
are not the same thing.
see Adam's thread on drum editing in Reaper.
Autohotkey works but it's fully manual coding. It's a pain.
Adam.. that vid just shows how to upload a vid to youtube from Sony Vegas... doesn't show any editing at all.
what is Slip editing than? as you say, in PT it's simply to edit with the Grid disabled.
Oops somehow posted the wrong vid!
http://www.youtube.com/watch?v=6ja2DHTsw1c&feature=related
That's slip editing.
Basically, the region stays in the same place and the edges don't move, but you can move the audio around INSIDE that region. If you check out the Reaper Slip Editing tutorial I posted James you can have a good idea of how it's useful for edits!
http://www.adamwathan.com/tutorials/reaperslipedit.mov
ah yeah.. ok... could do that in Digital Performer, but i never miss it in PT... just never had much use for it. i mean, sure... it's pretty "cool" or whatever... but i've just never had the slightest use for it.
what do you use it for? don't you make your edits accurately to start with? just curious.
well.. i never have to "worry about things getting snapped to the wrong place".. i'm able to quickly edit trigger times in the same pass that i'm making sure that there's a trigger on each transient, and no false triggers... i find it quite quick... and since i never do any cross-fades until i've listened and know that the results are accurate (which to me is the only logical way to do x-fades; only when you know your edits are good), that aspect is not an issue for me... so, i just never need such a function.
maybe they'll add it to PT in a future update. request it... if enough people do, it'll be added eventually. but i doubt i'll ever use it, regardless.
I do a lot of manual editing outside of BD, and as we've all experienced there are frequently hits that are closer to the wrong grid value than the correct one. So rather than being able to quickly get a hit in place using Quantize, we have to first shift it and then quantize. The issue here being that if the hit is too far AHEAD of time, and we move it back, the region end will then overlap the transient of the next hit down the track, since our hits are likely split at transients. With slip editing you move the audio without moving the region itself, which simply just saves time in these situations, and is also a lot more convenient in general for editing guitars or bass (in the odd few times I don't use EA for it).
Question, I was reading the manual trying to find a way to do this, but I didn't stumble on anything. When you use the 'Quantize to Grid' shortcut, ie. Windows key + Numpad 0, how do you get it to work within a strength and exclusion tolerance? It seems to only hard quantize exactly to the grid. I quite like being able to skip past needing to open the quantization window every single time I grid hits, but I never use 100% strength, so it's useless to me.
besides cool, its actually a legitimate tool for audio editing that pro tools doesnt offerAdam.. after watching your first vid i was agreeing with you more than not... but the second actually weakened your case for me... you made some assumptions that are just wrong, at least the way i do things in BD... but slip does seem to be a cool feature all the same, and maybe it'll be added if enough people ask for it.
are you trying to make some point to me? you quoted me...so i'm guessing that little tirade at the end there was pointed at me....besides cool, its actually a legitimate tool for audio editing that pro tools doesnt offer
lets say you need to punch in a d chord ringing out at the end of the song
so you set your pre roll and you quick punch and the guy was early
so next you're going to trim back to reveal the strike of the chord...
at this point you need to adjust the starting point of the region
well in pro tools you can't see wave forms as you slide them around, so slipping the region is going to be a guessing game. it will probably take about 3 - 5 click and drags before you get it in the right place. or you could go up to the nudge value and select a guestimate number to work with (because you have no way of knowing how far off the hit is without measuring, which would take more time), so then you keep hitting the nudge keys until you get in place. my guess is that's going to take about 10 - 20 key strokes unless you use a really big nudge value.
in cubase, you could just slip it. hold down a key, drag with mouse, let go when wave form is lined up to grid, done.
that would take less than 1 second.
a lot of people hate on cubase, say pro tools is the best, or just believe that PT's got all the secrets to audio editing. BUT IT DOESNT. go on the DUC and see how many people requesting for "audio editing like midi". being able to trim multiple regions on the same track, or select 3 regions and use the fade tool to fade those regions the same way. you can't do these things with pro tools right now, and its really far behind the "alternate thinking" methods we've grown accustomed too with modern day computing. im not trying to say pro tools is inferior because its quite capable. but it takes more actions to do simple things.
you can argue with me about that as much as you want, but i know first hand that these missing tools / functionality are very useful in engineering, and editing.