@ xmortumx: I didn't pay attention of the volume compare to other sims. I just try to match the volume of the different channels and modes. I'll cramk it up in the final release. Thanks for the heads up.
@ Matt : You know, I'm not just a developer, I used to play... when I had time. About the name, I agree that "impulse compensation" is more appropriate but I called it "resonance" for two reasons:
1- I didn't want to have to go through all the above detail explanation... but I did !!! Anyway.
2- It actually acts on the resonance frequency range of the speaker/cabinet and, as there is already amps with that kind of control, I said to myself that users will readily have an idea of the purpose on that control.
@ Matt : You know, I'm not just a developer, I used to play... when I had time. About the name, I agree that "impulse compensation" is more appropriate but I called it "resonance" for two reasons:
1- I didn't want to have to go through all the above detail explanation... but I did !!! Anyway.
2- It actually acts on the resonance frequency range of the speaker/cabinet and, as there is already amps with that kind of control, I said to myself that users will readily have an idea of the purpose on that control.