alan1990
Member
i edit kick snare and toms first and then go through and fix cymbals that may be off do to the editing
if anyone wants a video tutorial of my method, let me know and i'll make one. i've never heard of anyone doing it that way before and i'm honestly finding it extremely effective for me.
Absolutely... a huge difference.
alt+0 quantizes the region to the grid at the cut point. region conform quantizes the region to the grid at the SYNC point. Big difference.
I'll use alt+0 if im doing alot of free editing without cutting with beat detective.
Hope that helps.
if anyone wants a video tutorial of my method, let me know and i'll make one. i've never heard of anyone doing it that way before and i'm honestly finding it extremely effective for me.
What do you mean by slip editing, Joey?
You can select audio regions and 'nudge' them using the + and - keys. You can also set it to 'slip' mode and move the drums independently of the grid.
As far as EA on drum editing: Don't do it.
No idea TBH. I've never needed it because the 'Edit smoothing' part of BD handles what I need with overlaps. I can see how it would be useful though, but once again... no idea.
slip editing:
so, does protools have slip editing? (sliding audio within the region)
The methodology most use in PT differs a little. I think you may need to be open to adjusting, unless you'd prefer to keep doing it in Cubase.
If going by hand, Tab to Transient is our biggest and most used tool. Tab, B, Tab, B, Tab, B until you have all your cuts at the exact places you want (normally the zero point right in front of the transient. the feature is very good). After that you can slip the regions by hand or grid them with Quantize or BD's 'conform'. The resulting gaps are easily solved in a batch process by using BD's 'Edit smoothing'. Honestly, it's VERY quick.
If going by hand, Tab to Transient is our biggest and most used tool. Tab, B, Tab, B, Tab, B until you have all your cuts at the exact places you want (normally the zero point right in front of the transient. the feature is very good). After that you can slip the regions by hand or grid them with Quantize or BD's 'conform'. The resulting gaps are easily solved in a batch process by using BD's 'Edit smoothing'. Honestly, it's VERY quick.
i too, love this method. i admittedly suck at BD. i'm with joey as far as preferring to manually sift through a song by hand and have maximum control, instead of trusting a batch process. i know i've accidentally discovered slipping before...but i'm pretty sure that was in reaper. i don't know if i've seen it in PT.
joey i'm still a little confused as to how you edit that way, do you cut directly on the grid and then slip the transient so it's sitting right on the cut?
no i cut where necessary to make the edit right
so if the drummer was early you have to cut early obviously
so no, i dont cut with snap on
if anyone wants a video tutorial of my method, let me know and i'll make one. i've never heard of anyone doing it that way before and i'm honestly finding it extremely effective for me.