Let's say there's a section where a drum was hit a bit too early before the click, and when I would try a normal slip there is a really obvious artifact. Are you guys time stretching sections like these? Same goes with guitar/bass.
Let's say there's a section where a drum was hit a bit too early before the click, and when I would try a normal slip there is a really obvious artifact. Are you guys time stretching sections like these? Same goes with guitar/bass.
Indeed, that's how I usually go about it, only stretching the sustain not the attack. This doesn't cause any phase issues or anything does it?
This is in Reaper?I find "syncronised normal" to be the best sounding stretch algorithm for drums.
This is in Reaper?
Sorry for a little offtop, but does anyone know is slip editing possible in Studio One Pro 2 ? Thank you in advance!
Sheesh, of course! It's been there since v1!
Presonus do offer a demo you know, it also comes with a great manual.
On page 74/258:
"To use Slip, select the Arrow tool, and then press and hold [Ctrl]/[Cmd]+[Alt] on the keyboard, while floating the mouse over an Audio Event. The Slip tool icon will appear. Click-and-drag on the Event to slip the audio left or right across the timeline. Multiple Audio Events can be selected and slipped at once, even across multiple tracks.
When slipping the audio in an Audio Event, note that all of the Event characteristics remain
unchanged, including the Event size, position, Inspector parameters, and volume envelope. An Audio Event can be slipped only as far as the length of the audio clip it contains."
MEGA THANX!
No worries, I just question the legality of your software...
No worries, I just question the legality of your software...
No worries, im demoing it and trying to understand its features.
And why do you question the legality of my software?
Pardon me....But I never heard of "synchronized normal" in Reaper....that's what this thread is about :Smug:
Pardon me....But I never heard of "synchronized normal" in Reaper....