The Beat Detective Discussion

Also if a drummers tending to push I'll usually manually move all the drums so they a touch behind the beat before BDing as its easier to sort.

I sometimes used to do the same thing.
not possible if you want to quantize the groove iteratively though (which I tend to prefer lately). good tip if you wanna quantize 100% anyway though
 
TBH if you have to nudge the region a touch behind; then the drummer probably doesnt have the best groove to begin with, but yeah; i do that too.....

Maybe this is English Style beat detective and yours James is american style ;)
 
I WOULD kill for a BD tutorial explaining the "problems" you can expect :

- What to do if the drummer is pushing too much against the metronome

- Explaining and understanding all the Trigger times (this would be AWESOME)
 
I WOULD kill for a BD tutorial explaining the "problems" you can expect :

- What to do if the drummer is pushing too much against the metronome
shift your drums back a touch before you begin... thankAndy for that one, he mentioned it earlier in the thread.

- Explaining and understanding all the Trigger times (this would be AWESOME)

demonstrated as 1 bar in 4/4 time (where n=the number of the current measure):

Quarter notes...

n/1/000 - beat 1

n/2/000 - beat 2

n/3/000 - beat 3

n/4/000 - beat 4


Eighth notes...

n/1/000 - beat 1

n/1/480 - "an"

n/2/000 - beat 2

n/2/480 - "an"

n/3/000 - beat 3

n/3/480 - "an"

n/4/000 - beat 4

n/4/480 - "an"


16th notes...

n/1/000 - beat 1

n/1/240 - "ee"

n/1/480 - "and"

n/1/720 - "uh"

n/2/000 - beat 2

n/2/240 - "ee"

n/2/480 - "and"

n/2/720 - "uh"

n/3/000 - beat 3

n/3/240 - "ee"

n/3/480 - "and"

n/3/720 - "uh"

n/4/000 - beat 4

n/4/240 - "ee"

n/4/480 - "and"

n/4/720 - "uh"


... etc.


16th note triplet subdivisions would be 160, 320, 380, 640, 800

anyway, just go in Grid mode and set your Grid value and just zoom in and look at the Bars & Beats lane of the Conductor track... this will show you all you need to know.
 
shift your drums back a touch before you begin... thankAndy for that one, he mentioned it earlier in the thread.

i think i explained it very badly :S

imagine that a first hit of the bar should be:

--------------------------------------------------------------here--------

but the drummer hit it:

----------here------------------------------------------------------------

so when i BD it
and hit separated and
there's A BIG GAP

so when i smooth and crossfade it
sounds like shit
 
The scheme explains it more badly :D
Do you mean that the drummer hits before the click (for example, he hit the kick earlier than where he should it)?
Solution: shift all the tracks a little forward or use "show trigger time" and insert the value of where it has to be
 
my answer is the samle... shift all the drums back in time.. meaning later in time... before you start cutting.... this moves the early hit to just a bit late.. meaning it doesn't get cut off.


also i gave you your tutorial that you said would "be AWESOME" about trigger times in BD... no comment on that? didn't you understand it?
 
my answer is the same... shift all the drums back in time.. meaning later in time... before you start cutting.... this moves the early hit to just a bit late.. meaning it doesn't get cut off.

But what if it doesnt happen in "all the song" but just in one section

i think i will explain it differently XD

What if some song is played "not so well" and when you BD and separate it
there are BIG gaps
so when you smooth it and crossfade it
it sounds really bad
the crossfades put double hits/cymbals

is this kind of session "un-BD-able"??

Sorry but i cant explain it very well in English
and that was an old session
if i still had it i would post pics or something

also i gave you your tutorial that you said would "be AWESOME" about trigger times in BD... no comment on that? didn't you understand it?

Sorry for not commenting it
Thanks a lot!!:notworthy

is there anywhere were i can see something like what you posted
but with triplets and other time signatures ??

i saw someone (actually i think it was you James)
commenting that trigger times are very important
that we should check them and if BD detects it wrong
we should correct it
 
is there anywhere were i can see something like what you posted
but with triplets and other time signatures ??
seriously man, just enable Grid Mode, set "Bars & Beats" as your Main Counter option, set the grid value you want to see the subdivisions for, be it straight or triplet, and then just zoom in and study the Bars & Beats ruler in the conductor track. if you want to check other time sigs, just change time sig in the Meter lane of the Conductor track... you will learn all the subdivisions just by doing that a few times... they are really very simple anyway. hope that helps.
 
Thanks James!!

Sorry for bothering you with so many (and possibly stupid) questions

Im only using Pro tools to quantize drums (or at least try it) so my workflow with the program is still a little shitty xD
 
shift your drums back a touch before you begin... thankAndy for that one, he mentioned it earlier in the thread.



etc etc
anyway, just go in Grid mode and set your Grid value and just zoom in and look at the Bars & Beats lane of the Conductor track... this will show you all you need to know.

you know what... i've never looked at those numbers; i just 'know' based on the grid lines.
 
exactly, I just go by the grid and if BD snaps a hit to the wrong fraction I just move it by hand. It sounds like you are trying to do way to much in one go, do any BD 4 bars at a time max.
 
do you mean me Andy? no, i do only 4-8 bars at a time... and only 8 if it's a fairly simple part. it's quite easy to, at a glance, make sure the trigger times are correct... i.e, that they indicate that each cut will be moved to the exact place you want it to go... takes a couple seconds, even if you have to correct one, so probably the same or even less time than needed to move something afterward if it's gone to the wrong place. really, it may sound like a time-consuming extra step or something, but it's really not. anyway, it's the way i learned, and it's the reason that the ability to view, and correct, trigger times is even available in BD.

obviously Andy does great not viewing the trigger times. i just prefer for BD to move the cuts to the right location first time, every time, and never have to correct any moves after the fact. it just seems easier to me to correct the trigger time prior to separating and conforming. it's actually about the same amount of effort though, either way. i'd just say to pick whichever method suits you, it won't cost you more time at all once you are familiar with the common subdivisions... and those are quite easy to remember.