Digimon was awesome. The series was at least as good as pokemon, tbh. It was such a short-lived fad, though. By the time I heard about it enough to get a deck, it was gone.cool, i'll give that a go
and yeah the monster rancher tv series wasn't even one of the better pokemon rip offs (motherfucking digimon, who's with me?!), but the game was totally different and awesome
Mega-dot.I have an irrational hatred for sports games, probably because a). I don't like sports and because b). it's annoying that a "new" version comes out every year with almost nothing different. IMO it's kind of insulting to video game publishers and producers and designers that make games with actual thought that go into them. But this is just me.
I had trouble getting to sleep last night, so the following is a rant about how Bethesda can improve on the bevy of awesomeness that was Morrowind and Oblivion in the Elder Scrolls Five.
1. Fix the dialog system. NPC's had the same conversations over and over again. That feature was cool for five minutes, then actually worked against the immersiveness. What we really need is some way for a computer to generate voices in a way that doesn't sound retarded. Then they could write thousands of hours of dialog and have it in text form and not take up half as much space (there was 2 gigs of audio in oblivion, that amount of text would be absolutely insane). But if this isn't possible, just get rid of the ambient dialog.
Next up, the conversation stuff. I liked morrowind's system more, since in Oblivion I just read the subtitles and then skipped ahead instead of waiting for the voice acting. Also, while morrowind's system got really cluttered at least you could talk to npc's about random stuff, including themselves. In Oblivion all the npcs are supposed to be unique individuals. It would really make sense to be able to talk to them about themselves. The best rpg dialog system I've encountered, frankly, was in Exile 2: The Crystal Souls, where you would type in a word or phrase and that would prompt a response. It allowed for the best of both worlds.
2. The world. First off, why do we need 8 cities? How about 1 or 2 massive cities, actually city-sized cities? That would be way cooler. Also, the cities felt uninhabited (this applies to Morrowind too). Sure, there were npc's, and they had their own houses, but there were like 10 npc's and they each had about a thousand feet of living space. Wtf? Make it more crowded. Just throw more random npc's in, I don't care. Have some shops out in the street like in morrowind; a dude with a table fencing stuff and all. Also, the world was too clean. Dirty shit up a bit. Make it feel lived in.
Next up, how do you have epic fantasy without epic journeys? Answer: you don't. So how about long (i.e. more than 5 minute) trips through bandit infested woods and stuff? This wasn't a huge problem, but could use some work. More varied terrain would be nice. Maybe, forests over here, fields here, mountains there, instead of the clusterfuck that oblivion's landscape was and the barren wasteland of morrowind.
3. AI: could use some work. Mostly the guard AI. It would be nice if they weren't telepathic. And also, if they didn't automatically identify you on sight. How about, if you steal something and run away fast enough, you get away with it? And while we're on the topic of theft, how gay is it that to steal stuff all you do is wait until night, then pick the locks of the front doors of shops, go inside, and take stuff? How about you go through the window or something? Or a skylight? Add some acrobatics to thievery, sneaking around rooftops and shit. And more alleyways! The fences were a good idea, though.
Civilian AI isn't perfect either. Their reactions are weird.
4. Make it an RPG again! Seriously. Bring back the Morrowind system, where you had more pieces of armor (left and right boots, gloves, and pauldrons), and let's have more weapons and stats and stuff. Get rid of the faggoty scaling. Random bandits with mithril armor = fail. And conversely, if you do the main quest at level one the world is being overrun...by scamps. WTF?
5. Work with the guilds some more. For one thing, don't make it possible to do every guild quest ever. Second, make become guild leader more of a big deal than just "you get teh moneys every week"
6. More quests! They don't all have to be epic shit, a simple "kill this dude" or "find me this shit" would work just great. Those are easy to program and still fun to do. A good way to extend the guild storylines.
7. Put more thought into the dungeons, please. Not only do they become too familiar but they also don't make any sense. WTF were the dudes thinking when they built this shit?
Also, how about some above ground stuff? Like, ruined fortresses that are still standing?
8. Less zones. It's really irritating. There must be a better way.