Based on the first few hours of Dead Space 1, there's really nothing "horror" about it. There's no pacing. No tension. They take about 10 minutes to show you the first monster and from then on there's no mystery or anything. There's nothing to be afraid of. There are some occasional shock tactics and then that's it. Just mindless shooting. You're never really afraid any more than you are in Gears or Call of Duty. You never dread what's around the next corner, because it's already up in your face.
Also, I reject the notion that reducing the amount of ammunition available suddenly makes something a survival game. Survival is about choices. In a linear game like Dead Space there are no meaningful choices. A game like Day Z is true survival horror. Dead Space is a linear action game with slow movement speed and a penchant for juvenile displays of gore. The fact that they clearly and deliberately marketed the second game specifically to 12 year olds should tell you all you need to know.
Game devs really need to get this through their heads: horror lies in the unknown. The moment you show us something, it loses power. So...don't show us stuff. Fuck with our heads. Weird noises. Glimpses of shit. Tension.
I don't even understand what you're trying to say here.I get what you're saying, but all in all I feel you take things to a far too narrow scope. The reason a lot of these smaller named horror titles get the extra scare is based largely on the fact that they're using mechanics that aren't things people are used to using. If you take your dead spaces and recent RE / SH games out of the eqation, all of a sudden they carry less umph.
Yeah, and people cried during Twilight. Dead Space is utterly lacking in subtlety, which I suppose is why its primary appeal is to people who consider novelizations literature.I think you need to come to grip with the fact that their are multiple forms of horror within the genre, not all psychological, and all effect different people differently. An argument such as "dead space isn't scary" losses immediately given the number of people that got scared playing the game, and the volume of people that couldn't finish the game due to stress.
So is anyone else besides myself excited about the upcoming Doom reissue that's set to come out for PS3 and Xbox 360? So stoked!
I just bought Dragon's Dogma! I'm hoping that all the good things I've heard about this one are true and therefore it's not a major disappointment!
I didn't find it as scary as I thought I would but that's probably because I knew so much about the game already.
This is why I make sure not to look at more than what would sell me on a game anymore before purchasing it.
Orson Scott Card wrote a very good analysis of the genre in which he broke "horror" down into dread, terror, and horror. In his definition, dread is tension, the feeling that something bad is going to happen. Terror is panic, the adrenaline rush you get when the murderer jumps out of the closet and chases you through the house. Horror is our reaction to seeing something that should not be...mutilated bodies and such. Of these, dread is by far the strongest because it uses your own mind. Terror is potent, but with prolonged exposure it quickly wears off. Horror is the weakest; we very quickly become desensitized to it.
the control ending was the most badass of them all! haha the complainers deserved a "fuck you" ending tbh.
With regard to the Mass Effect dlc...I don't think they should have done it. I think the complaints were completely valid, but the demands for a new ending were childish. I will say right now that Bioware flubbed the ending so hard it makes the entire trilogy substantially worse, and I think the "writers" who came up with that bullshit should probably be canned, but I don't think they should have released a new ending. Not so much because of the "slippery slope" arguments, although those are valid, but more because it's too late. Way too late. Even if the new ending had come out a week after launch it would have been too late. Months later...fuck that. As far as boycotting Bioware's future games...that seems excessive. They released a deeply mediocre game with an appallingly bad conclusion. That doesn't really seem like a good reason to boycott a company, although it is definitely a decent reason not to buy their games (just not in an organized fashion). I guess what I'm trying to say is that I don't want to live on this planet anymore.