Finished Spec Ops: The Line. I was interested to see if this game would really deliver on the promises and claims made in reviews. Overall I would say it was decent. The story was relatively well written, though hardly brilliant or original. Definitely the darkest and heaviest shit I've seen in a game, but some of it felt a little cheap. Overall well done, though. The gameplay, however...it was utterly generic. I'm okay with the idea of starting the game off like a standard military shooter in order to give the slide into chaos more impact, but the problem is the gameplay never changes. I think they should have spawned fewer enemies, made the damage model even more unforgiving, and made the guns a good deal louder. Would have made combat more tense and violent and would have given each kill more impact. Also, they really should have had the gameplay change along the way to reflect the story. Having gameplay mechanics reinforce the narrative is important in every game, but especially one that relies on story so heavily.