Draehl
Lurker
I've been playing GW2 quite a bit but I do see two major downsides that are bugging me.
1) While I don't want it to be a complete gear-centric game like WoW, I can't help but feel there's little progression after reaching level cap. There's map completion/achievements, etc. but nothing quite compares to continually getting better gear even though I don't want to need to get better gear. Double edged sword of sorts here.
2) Autoattack does so much damage and most other skills with cooldowns actually do less. Sure, they offer defensive benefits, but when fighting something where you're in no danger of dying the combat could be much more engaging than watching your character autoattack until the target dies...
1) While I don't want it to be a complete gear-centric game like WoW, I can't help but feel there's little progression after reaching level cap. There's map completion/achievements, etc. but nothing quite compares to continually getting better gear even though I don't want to need to get better gear. Double edged sword of sorts here.
2) Autoattack does so much damage and most other skills with cooldowns actually do less. Sure, they offer defensive benefits, but when fighting something where you're in no danger of dying the combat could be much more engaging than watching your character autoattack until the target dies...