Vegard Pompey
ALLY TO GOOD, NIGHTMARE TO YOU
I like both 4 and 5 a lot. I have more experience with 5 (400+ hours logged on steam) but I think 4 is the purer Civ experience in a lot of ways.
The "one unit per tile" system of Civ 5 was a mistake, for one reason; it makes defensive play too easy. Put an archer behind a warrior in a mountain pass and you can hold it forever. Thermopylae-situations aren't unusual, they're the norm. People complain about the "stacks of doom" of Civs 1-4, but they are a better fit for a macro-strategy game like Civ. In Civ 5, I'm never worried about a disparity in military strength between me and my neighbors, even on higher difficulties. In Civ 4, when my neighbors have military superiority, I'm seriously worried.
Civ 4 is also a lot more moddable; although Civ 5 has an active modding scene, modders are comparatively limited in what they can do and the game becomes unstable quickly if you add too many mods. Though the Civ 4 modding scene is mostly dead today, there are several total-conversion mods for the game that are massive in scope and fully complete, most notably Fall From Heaven 2, which remains to date my favorite fantasy-themed strategy game.
Civ 5 does have some advantages. The unique traits of each civilization are far more impactful, which adds a lot of variety to the game. It's a lot prettier, the interface is much more elegant and it's got a lot of flair across the board that the predecessor lacks, like the fully voiced and animated leaderscreens which, though an entirely superficial feature, was the thing that made me fall in love with the game.
The "one unit per tile" system of Civ 5 was a mistake, for one reason; it makes defensive play too easy. Put an archer behind a warrior in a mountain pass and you can hold it forever. Thermopylae-situations aren't unusual, they're the norm. People complain about the "stacks of doom" of Civs 1-4, but they are a better fit for a macro-strategy game like Civ. In Civ 5, I'm never worried about a disparity in military strength between me and my neighbors, even on higher difficulties. In Civ 4, when my neighbors have military superiority, I'm seriously worried.
Civ 4 is also a lot more moddable; although Civ 5 has an active modding scene, modders are comparatively limited in what they can do and the game becomes unstable quickly if you add too many mods. Though the Civ 4 modding scene is mostly dead today, there are several total-conversion mods for the game that are massive in scope and fully complete, most notably Fall From Heaven 2, which remains to date my favorite fantasy-themed strategy game.
Civ 5 does have some advantages. The unique traits of each civilization are far more impactful, which adds a lot of variety to the game. It's a lot prettier, the interface is much more elegant and it's got a lot of flair across the board that the predecessor lacks, like the fully voiced and animated leaderscreens which, though an entirely superficial feature, was the thing that made me fall in love with the game.