Yep. NOW DO YOU SEE WHY I WAS SO AGITATED, STORMY?
Had it ended with some sort of sentiment of finality, whichever road you chose, it wouldn't be so bad. I wouldn't even WANT to continue with perks or whatever, but when you beat a game and you think, "What just happened, and furthermore, what does it all mean in the grand scheme of all things Fallout?", it's just frustrating. It's almost like 30 hours of Unreal Tournament headshots in VATS.
I didn't feel compelled to help one side or the other. I didn't wanna go Legion because they were just religious nutjobs, and it wasn't until I was halfway done that I realized the NCR was just the new Army. I helped the NCR because I felt they were the ones who would've had the biggest contribution to normalizing society, although Mr. House was a tough decision as well. I didn't want to kill him because I also liked his ideas, but he started to get on my nerves with all his condescension. Instead of big, epic clashes for supremacy of the wasteland by massive armies of rival factions, it seemed more like the gang fight in Michael Jackson's video of Beat It.
The game is really fun but I'm really starting to believe that game devs all have ADHD and it's bleeding over into their games. You're busy as a one-legged man in an ass-kicking contest but you're just going around in circles. When you finally end a major chapter in the storyline, nothing is revealed. It's like, "Hey, I just found the Holy Grail and now we can rebuild our entire society!", and they reply with, "Oh yeah, that's nice. Hey! Here's 300 XP with no bonus weapons or anything. Did you know that being stationed in the Mojave wasteland makes me wish for nuclear winter?"