I quite disagree, but it's all opinions so of course it doesn't matter. I don't rate every game a 10/10 either, and I still believe deus ex HR is a 10/10. it does what deus ex did and adds its own flair and brings it into a modern age. yes it's like metal gear solid but what's wrong with that?
I never listed that as a negative. Fact is though, as similar in some respects as it is to Metal Gear, it falls flat on it's face when it comes to the boss fights. The boss fights in the Metal Gear series are mostly fleshed out and inventive characters and fights. In HR it's more like they were only put in there at the last second because some random "action comittee" said "hey, it's an action game, you have to have boss fights!", so it was done half-assed. You can disagree about that too, which is fine, but that's the opinion on that subject by and large.
As far as the "story" goes; the main storyline was above average, but where it fell on it's face again with with the little touches, especially most of the ebooks. In the original Deus Ex, most of the random technical papers or reports that you would read felt like something that really could be possible, or that they were truly explaining the evolution in science in a living and breathing world. In HR it's just a bunch of boring technical readouts that really are not interesting at all to read. It has absolutely nothing at all to do with "not getting it". Please, try being a little less arrogant. Even if you liked the main plot, that doesn't mean the rest of it was fleshed out the way it should have been. Still a good story, but you cannot make the claim that a game is great just based on the story alone. Not when it's mostly an action game.
Most people will probably not approach the game the same way I do when I play games, but I always go for the powergaming, how-fast-can-I-break-it mode and even on the hardest difficulty it was too easy and the augments mostly garbage. By the time I was halfway through the Hong Kong missions I had pretty much 75% of the augments you could pick up. Most of what was left was junk like steady sights, lung upgrade, seeing through walls, running silent/sprint faster and the energy cell upgrades. I literally had everything else maxed out and had not even faced the second boss yet.
I don't believe it's a 10/10 at all, but then again I've been playing games since before Enemy was born, so maybe I'm just some jaded, crusty old man. I do think though that it's definitely a must play at least once all of the way through kind of game. I just feel that it reached for the sun and slammed into the moon instead. So much missed potential that could have made a really good game into a truly lasting experience.
ME1 is probably my favorite game ever.
Same. And not because I like "dumbed down, consolized for the masses" games either. It was the first game that I've ever played that successfully combined that epic cinematic feel that "game designers" kept trying to shove down everyone's throats, with some fantastically fun gameplay. It didn't feel like one was trying to shove the other out of the way so it could shine more. It truly felt like I was a part of this "Massive" new universe and in an epic sci-fi movie akin to the first three Star Wars. No other game left me as impressed, even though it had so many terrible flaws too (mostly the squad AI). It was still great. ME2 was even better in some respects, but much worse in others. Supposedly they are trying to combine the best of both in ME3 as well as making the action parts even better...but yeah, we'll see. Oh, and for those complaining about the controls and such--if you played it on the console it was fucking horrible. I rented it when it first came out and was like "fuck this shit!" it was so bad. But then once it arrived on the PC, I was like "fuck yeah!" since you know...mouse/keyboard > controller for many genres, and it was an infinite improvement.
Neither did I, but you kind of have to admit that it was about as satisfying as fast food.